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I followed
meetme2theriver 's directions for replacing the facial structure of the broken Maxis sims to give Jessica her fixed face, and then proceeded to breed up a family for the Picasos. Seems to have worked like a charm. Thanks, Meetme!
I've included a photo of my results, but be warned that it's a minor spoiler for the story. ;)

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I've included a photo of my results, but be warned that it's a minor spoiler for the story. ;)
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Date: 2010-12-28 03:25 am (UTC)no subject
Date: 2010-12-28 11:59 am (UTC)no subject
Date: 2010-12-28 07:49 am (UTC)A big thank you for fixing her. And thanks to meetme2theriver for her instructions!
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Date: 2010-12-28 11:58 am (UTC)You're quite welcome. I'm glad I was able to have a small part in helping the correct this game error.
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Date: 2010-12-28 07:56 am (UTC)I intend to work on Sophia sometime this week, probably the weekend.
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Date: 2010-12-28 11:56 am (UTC)That's good news. Let me know if you need any help, okay?
I was also thinking that the facial substitution method might be the way to go to recreate Mint Curious, since her daddy is already heavily pregnant. I'm not sure how sketchy it is to abort the pregnancy in-game. Thoughts?
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Date: 2010-12-28 04:15 pm (UTC)And you're right, it's not the general uniform. Silly me.
Thanks. :) Hopefully it won't be too difficult, but Sophia's face seems a little fiddly, so we'll see...
Hm, yeah, you could probably recreate Mint that way. I don't see why not. Everything else is easily editable. I don't think aborting the pregnancy ingame will cause any trouble either, though. Before the Ottomi (or rather, the handling of pregnancies when merging neighbourhoods/subhoods/stealthhoods) was fixed, I used hack tools (I think InSim, at the time) to abort Samantha's second "trimester" borked pregnancy and replace it with a proper one with Peter as the father, and it wasn't a problem. You're just removing a token, after all. (I remember this solution for fixing the Ottomas pregnancy was actually censored at TSR at some point, because ZOMG ABORTION.)
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Date: 2010-12-28 02:31 pm (UTC)no subject
Date: 2010-12-28 04:19 pm (UTC)no subject
Date: 2011-01-01 10:15 am (UTC)no subject
Date: 2010-12-28 07:59 am (UTC)no subject
Date: 2010-12-28 11:51 am (UTC)Meetme2theriver and I have been working on recreating the sims with broken templates and replacing them in the game with SimPE. Here's my original post about it: http://strange-tomato.livejournal.com/258526.html
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Date: 2010-12-28 09:29 am (UTC)To be honest, I have never thought that the military career suits The Picasos. I always change their jobs to teachers or something like that :)
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Date: 2010-12-28 12:02 pm (UTC)Really? It seems to suit them pretty well to me. Then again, I hardly ever switch the careers of the premades, unless I have a pretty compelling reason, so I suppose I didn't give it much thought. There's also a serious lack of military-minded premade sims, so I need them that way for story purposes.
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Date: 2010-12-28 11:52 am (UTC)no subject
Date: 2010-12-28 12:04 pm (UTC)no subject
Date: 2010-12-28 12:08 pm (UTC)no subject
Date: 2010-12-28 12:16 pm (UTC)I'm a huge fan of the Easter Eggs. The game has so many things hidden in it.
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Date: 2011-01-11 12:31 am (UTC)I remember once seeing a tutorial on resurrecting all the Tricous. Might have been a link to an Exchange story, maybe? Either way, someone made a list of which teen to move in first, who they can resurrect, etc etc in order. Because not all the Tricous know one another. But if you move in the correct teens and if resurrect the dead sims in the correct order, you can resurrect the whole clan.
Or you can just use Mixreality's Downtown template and have them as a Downtown bin family :)
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Date: 2011-01-11 01:22 am (UTC)I like to speculate on how he's considered their "father". Factoring in the supernatural, I end up with more interesting theories. It's storytelling gold, I tell ya!
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Date: 2010-12-28 04:21 pm (UTC)no subject
Date: 2010-12-29 01:32 pm (UTC)I intend to keep the generations of sims roughly in line, as I've been doing so far in the story. No micro-managing, since sim ages are pretty fluid (a teen can catch up to older teens simply by going to college earlier, for example). I'm also using a hack to shorten the teen stage to 7 days, because the length of the default teen stage bores me to tears. I also use a hack that halfs the time spent in uni. (I was using one that shortened it to 1/4, but it was hard to manage grades.)
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Date: 2010-12-29 07:31 pm (UTC)no subject
Date: 2010-12-30 01:06 pm (UTC)I was using the "one day" option for a while, when I wanted to speed all the uni premades through, but the sims have to eat, sleep, breath their course work to get through it (it's entirely possible, though). Two days is nice and comfortable, with extra time for socializing, skilling, etc. I also set all my unis to perma-fall, to help with studying, so that helps.
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Date: 2011-01-07 02:30 pm (UTC)no subject
Date: 2011-01-10 01:09 pm (UTC)Really useful hack, in my opinion. ^_^
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Date: 2010-12-28 02:33 pm (UTC)no subject
Date: 2010-12-28 05:26 pm (UTC)no subject
Date: 2010-12-29 07:32 pm (UTC)I love that picture too. I SEE WHAT YOU DID THERE.