![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I'm back with another issue and question. It's about the buy mode with apartments. I know you can't normally place items in the common areas of an apartment complex, but is there a way to access this area so you can select and delete items? I looked up cheat codes, but I don't think any of the ones I found enable this (I thought boolProp AptBaseLotSpecificToolsDisabled true/false would do it, but I still couldn't delete anything in the common areas).

As you ACR fans will notice right away, my problem is the adjuster. Not thinking, I spawned it from a sim that was standing there by the garbage can, and now I can't select it to delete it. Is there anything I can do? I really don't want this stack of phonebooks in my shot, even though it could probably just pass for recycling (but people will KNOW it's the ACR adjuster - it's the principle of the thing).
I switched out the old plasticbox apartment complex I was using in Strangetown for this new seedy one that comes in the apartment bin. I think it works pretty well for Strangetown - having it up on supports like that fits in with all the other unusual architectural details in the town. It's a continuity error, but I'm not overly worried. At least I didn't switch out the sim actor who plays Ripp and not even mention it. :P Wouldn't it be funny if it was suddenly just some face template one guy with the same colouring. Man, that would have been a funny gag if I didn't just blow it.
The spoiler here is minimal... or is it? You can pick up a lot of info in this pic if you approach it like a Where's Waldo page.

As you ACR fans will notice right away, my problem is the adjuster. Not thinking, I spawned it from a sim that was standing there by the garbage can, and now I can't select it to delete it. Is there anything I can do? I really don't want this stack of phonebooks in my shot, even though it could probably just pass for recycling (but people will KNOW it's the ACR adjuster - it's the principle of the thing).
I switched out the old plasticbox apartment complex I was using in Strangetown for this new seedy one that comes in the apartment bin. I think it works pretty well for Strangetown - having it up on supports like that fits in with all the other unusual architectural details in the town. It's a continuity error, but I'm not overly worried. At least I didn't switch out the sim actor who plays Ripp and not even mention it. :P Wouldn't it be funny if it was suddenly just some face template one guy with the same colouring. Man, that would have been a funny gag if I didn't just blow it.
The spoiler here is minimal... or is it? You can pick up a lot of info in this pic if you approach it like a Where's Waldo page.
no subject
Date: 2008-09-08 01:37 am (UTC)changelotzoning [residential | community | apartmentbase]
What you have to do is change the lot zoning to residential,
changelotzoning residential
Leave the lot and re-enter, then delete/build anything you want built, and then enter the cheat again as:
changelotzoning apartmentbase
Exit the lot and reenter again.
no subject
Date: 2008-09-08 01:37 am (UTC)no subject
Date: 2008-09-08 01:43 am (UTC)no subject
Date: 2008-09-08 01:46 am (UTC)I'll be adding apartment buildings to my realty section in the near future. I've already built a "villa" style apartment block for singles and young couples without children in my game.
no subject
Date: 2008-09-08 01:50 am (UTC)I've made a few attempts at building, but it takes so much time, and I need to use that for storytelling. It's fun, though.
no subject
Date: 2008-09-08 02:37 am (UTC)I've been a builder for a while, thanks to a friend who hates building her own houses, but I have only recently started posting them.
no subject
Date: 2008-09-08 03:13 am (UTC)I really like The Dollhouse, and I was surprised to see diagonal counters. They work like that too? I had no idea. I never put furniture at an angle in the game (very rarely in real life too). I sort of like the grid-ness of sim reality.
Do you use house plans or do you work from scratch?
no subject
Date: 2008-09-08 04:27 am (UTC)The Dollhouse is my personal favorite, closely followed by the DeSito and Country Club Drive.
If you find any houseplan that you want built in game, I'd be more than willing to put it at the top of my list. Requests are fun (which is why my friend got me into it)
no subject
Date: 2008-09-08 04:28 am (UTC)no subject
Date: 2008-09-09 01:01 pm (UTC)no subject
Date: 2008-09-09 12:40 pm (UTC)no subject
Date: 2008-09-08 01:42 am (UTC)So that's the only way? It was my understanding that you had to move all the sims out of the apartment before you changed the lot zoning. If that's the case, I have to move out four families, after spending a significant about of time setting them up and decorating (well, mostly just one of them).
*sigh*
Maybe I'll just pick a different shot or angle it to hide the objects.
no subject
Date: 2008-09-08 05:15 am (UTC)no subject
Date: 2008-09-09 12:42 pm (UTC)no subject
Date: 2008-09-08 01:38 am (UTC)no subject
Date: 2008-09-08 01:44 am (UTC)no subject
Date: 2008-09-08 01:46 am (UTC)no subject
Date: 2008-09-08 01:51 am (UTC)Thank you!
no subject
Date: 2008-09-08 01:59 am (UTC)no subject
Date: 2008-09-08 02:32 am (UTC)... But you've probably already figured that out by now. -_-'
no subject
Date: 2008-09-08 02:58 am (UTC)Who knew it could be so easy? :D
no subject
Date: 2008-09-08 02:14 am (UTC)But the adjuster has an option on it to delete it if you just click on it, I think, like music_simbol already said. :P
no subject
Date: 2008-09-08 03:00 am (UTC)I get a little freaked out by forcing errors, but I'll keep that in mind. Can you use the lot debugger for that task too?
Yeah, I found it pretty quickly, once I knew where to look.
no subject
Date: 2008-09-08 09:27 am (UTC)no subject
Date: 2008-09-08 04:09 pm (UTC)no subject
Date: 2008-09-09 12:43 pm (UTC)no subject
Date: 2008-09-08 03:47 pm (UTC)no subject
Date: 2008-09-09 12:46 pm (UTC)no subject
Date: 2008-09-09 03:31 pm (UTC)no subject
Date: 2008-09-09 03:40 pm (UTC)That would be a great object and animation to have in the game. I'm a little embarrassed to admit it, but I'm mostly a clothes pile user myself.
no subject
Date: 2008-09-10 06:31 am (UTC)Well, OK, it's not a pile. It's a stack in a clothes basket. They're all clean tho!
no subject
Date: 2008-09-08 03:00 am (UTC)*scans picture for more spoilers*
no subject
Date: 2008-09-08 03:08 am (UTC)Nah, I think you found 'em all. It's really not that much of a spoiler.
no subject
Date: 2008-09-08 03:12 am (UTC)I've barely begun playing with apartments, so I still don't know how they work. Though I wish it'd be possible to delete stuff in the common area with moveobjects on.
*Scans picture* Hmmm... the only spoiler I could see there is the garden on the left. Is Ophelia moving to the apartment complex in the near future? Other than that there's Bella, but she's been Pascal's patient for a long time.
no subject
Date: 2008-09-08 03:17 am (UTC)No, it's just Bella. It was more the context that's a spoiler. Pascal doesn't usually do house calls. His patients come to him.
no subject
Date: 2008-09-08 09:23 am (UTC)no subject
Date: 2008-09-09 12:47 pm (UTC)no subject
Date: 2008-09-08 03:41 pm (UTC)no subject
Date: 2008-09-09 12:50 pm (UTC)It sucks that you messed it up, though. You'd think they'd warn against it somehow.
no subject
Date: 2008-09-09 03:40 pm (UTC)no subject
Date: 2008-09-09 04:05 pm (UTC)Are you going for the ten kids? I did that once. It's pretty tough.
no subject
Date: 2008-09-09 07:56 pm (UTC)no subject
Date: 2008-09-09 12:48 pm (UTC)Thanks for the advice!
no subject
Date: 2008-09-08 04:07 pm (UTC)no subject
Date: 2008-09-09 12:51 pm (UTC)no subject
Date: 2008-09-09 02:55 am (UTC)no subject
Date: 2008-09-09 12:52 pm (UTC)no subject
Date: 2008-09-09 02:44 pm (UTC)no subject
Date: 2008-09-09 02:55 pm (UTC)