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[personal profile] strangetomato
I'm having a really weird game issue and it's driving me crazy. Ripp and Nervous were best friends, since they both rolled the want (I'm all about filling wants, within reason). After a couple of phone calls, they were all set. Then I just played along in their normal lives for a while, and they didn't see each other, since they don't exactly cross paths all that often. Soon, I get the message that Nervous has lost Ripp as a family friend, but retain they retain the BF sign, as usual. A couple of interactions should boost it back to friends, right? WRONG! They both lose best friend status instead.





Allow me to illustrate...




So Ripp meets Nervous, a guy in the middle of a severe withdrawal, and decides that he simply MUST be best friends with him. Since, you know, the guy must have good connections, or something, and you can never befriend too many drug addicts, right?

So he calls him up a couple of times, and BAM - best friend status.




Ripp: Aliens? Yeah, I like aliens. Wait... who told you about that? 




Ripp: So... completely hypothetical question, but if you were a woman, who's the one guy you would sleep with? John Stamos? No? That hot guy downtown, right? Me too! Did we just become best friends?

So, as you can clearly see from this conversation, they MUST be best friends.




More proof right here. This is after the relationship has faded away a little, so no "friend", but "best friend" is still intact, but hanging by a thread. A little hug should fix that up nicely.




Nervous: You want ME to hug HIM? Oh, I guess so...




So far, so good...




Then this happens.

Completely positive interaction, and they regain "friend" status, but "best friends" status is lost. Why? I tried building the relationship up by phone again and this still happens. Why can't I keep it? Is it too close to being lost to retain it? Is this a known issue? It even happens when I InSIM them to best friends.




This isn't such a big deal, since it's just a memory, but it's the principle of the thing that bugs me here. Does anyone know what might be going on? I searched around, but found no details on this specific occurrence.



ETA: After reading some of the comments, I decided to check Ripp's relationship panel.




Aha! This is the real reason they are still best friends. Ripp's score is still 50. A quick scan of the Prima guide confirms that 50 is indeed the break limit, but it must fall below that point for both before they lose the status.

(Also notice that Ripp has no worries of falling into the same trouble with Johnny and Phi. Oh, and he's hot for Phi. No surprise there.)




Time to Bust a Move! 

(Ripp does this autonomously sometimes, and it cracks me up. The bragging does too.)




Nervous approves.




Still the same problem. This continues to make no sense to me, since the game guide says that they won't lose the BF status until both fall below 50 and Ripp did not. (I know the game guide can be sketchy, though...)

*sigh*



Date: 2008-04-09 02:57 pm (UTC)
From: [identity profile] mothproof-ammeh.livejournal.com
I think that's one of the cases where it didn't work for me. When I put the sims on our new computer and started playing that house, I had him invite her over while Mary Sue was at work. Just as they were about to jump under the covers, Mary Sue came home due to a demotion from a chance card, and though I wasn't planning on getting him caught so soon I couldn't pass up the semi-realistic scenario. (Because how often do sims ACTUALLY come home from work early?) She spazzed, icon-over-head and slapping and everything, but when I checked her memories later there was no "Caught Daniel Cheating" memory.

...I love their opening screen now though. Everyone is angry and turning away from one another.

Date: 2008-04-15 06:17 pm (UTC)
ext_122042: (Default)
From: [identity profile] strange-tomato.livejournal.com
That's so odd. The scenario seems to have played out exactly right for you, but you didn't get a memory? I wonder why.

Yeah, you've gotta love those angry load screens.

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