Sims Talk: Issue with sim memories
Apr. 8th, 2008 08:12 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I'm having a really weird game issue and it's driving me crazy. Ripp and Nervous were best friends, since they both rolled the want (I'm all about filling wants, within reason). After a couple of phone calls, they were all set. Then I just played along in their normal lives for a while, and they didn't see each other, since they don't exactly cross paths all that often. Soon, I get the message that Nervous has lost Ripp as a family friend, but retain they retain the BF sign, as usual. A couple of interactions should boost it back to friends, right? WRONG! They both lose best friend status instead.
Allow me to illustrate...

So Ripp meets Nervous, a guy in the middle of a severe withdrawal, and decides that he simply MUST be best friends with him. Since, you know, the guy must have good connections, or something, and you can never befriend too many drug addicts, right?
So he calls him up a couple of times, and BAM - best friend status.

Ripp: Aliens? Yeah, I like aliens. Wait... who told you about that?

Ripp: So... completely hypothetical question, but if you were a woman, who's the one guy you would sleep with? John Stamos? No? That hot guy downtown, right? Me too! Did we just become best friends?
So, as you can clearly see from this conversation, they MUST be best friends.

More proof right here. This is after the relationship has faded away a little, so no "friend", but "best friend" is still intact, but hanging by a thread. A little hug should fix that up nicely.

Nervous: You want ME to hug HIM? Oh, I guess so...

So far, so good...

Then this happens.
Completely positive interaction, and they regain "friend" status, but "best friends" status is lost. Why? I tried building the relationship up by phone again and this still happens. Why can't I keep it? Is it too close to being lost to retain it? Is this a known issue? It even happens when I InSIM them to best friends.
This isn't such a big deal, since it's just a memory, but it's the principle of the thing that bugs me here. Does anyone know what might be going on? I searched around, but found no details on this specific occurrence.
ETA: After reading some of the comments, I decided to check Ripp's relationship panel.

Aha! This is the real reason they are still best friends. Ripp's score is still 50. A quick scan of the Prima guide confirms that 50 is indeed the break limit, but it must fall below that point for both before they lose the status.
(Also notice that Ripp has no worries of falling into the same trouble with Johnny and Phi. Oh, and he's hot for Phi. No surprise there.)

Time to Bust a Move!
(Ripp does this autonomously sometimes, and it cracks me up. The bragging does too.)

Nervous approves.

Still the same problem. This continues to make no sense to me, since the game guide says that they won't lose the BF status until both fall below 50 and Ripp did not. (I know the game guide can be sketchy, though...)
*sigh*
Allow me to illustrate...

So Ripp meets Nervous, a guy in the middle of a severe withdrawal, and decides that he simply MUST be best friends with him. Since, you know, the guy must have good connections, or something, and you can never befriend too many drug addicts, right?
So he calls him up a couple of times, and BAM - best friend status.

Ripp: Aliens? Yeah, I like aliens. Wait... who told you about that?

Ripp: So... completely hypothetical question, but if you were a woman, who's the one guy you would sleep with? John Stamos? No? That hot guy downtown, right? Me too! Did we just become best friends?
So, as you can clearly see from this conversation, they MUST be best friends.

More proof right here. This is after the relationship has faded away a little, so no "friend", but "best friend" is still intact, but hanging by a thread. A little hug should fix that up nicely.

Nervous: You want ME to hug HIM? Oh, I guess so...

So far, so good...

Then this happens.
Completely positive interaction, and they regain "friend" status, but "best friends" status is lost. Why? I tried building the relationship up by phone again and this still happens. Why can't I keep it? Is it too close to being lost to retain it? Is this a known issue? It even happens when I InSIM them to best friends.
This isn't such a big deal, since it's just a memory, but it's the principle of the thing that bugs me here. Does anyone know what might be going on? I searched around, but found no details on this specific occurrence.
ETA: After reading some of the comments, I decided to check Ripp's relationship panel.

Aha! This is the real reason they are still best friends. Ripp's score is still 50. A quick scan of the Prima guide confirms that 50 is indeed the break limit, but it must fall below that point for both before they lose the status.
(Also notice that Ripp has no worries of falling into the same trouble with Johnny and Phi. Oh, and he's hot for Phi. No surprise there.)

Time to Bust a Move!
(Ripp does this autonomously sometimes, and it cracks me up. The bragging does too.)

Nervous approves.

Still the same problem. This continues to make no sense to me, since the game guide says that they won't lose the BF status until both fall below 50 and Ripp did not. (I know the game guide can be sketchy, though...)
*sigh*
no subject
Date: 2008-04-08 11:18 pm (UTC)This is *probably* a bug on Maxis' part, but they stay best friends until they interact with eachother.
no subject
Date: 2008-04-08 11:23 pm (UTC)But... maybe I could get it back if I did an interaction that boosted back up to 50 in one move? Is that even possible? Would Bust a Move pull it off?
The fact that InSIM can't do it makes me think it's just a bug or something similarly messed up.
no subject
Date: 2008-04-08 11:33 pm (UTC)Bust a move can probably pull it off. I would suggest a dirty joke, but Nervous is shy, shy sims usually don't enjoy dirty jokes.
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Date: 2008-04-08 11:36 pm (UTC)Okay, so I'll have to get Ripp to Bust a Move, and hopefully Nervous will accept it, but you never know with poor ol' Nervous. He's a touchy guy. Good thing Ripp can Bust a Move like nobody's business.
no subject
Date: 2008-04-08 11:49 pm (UTC)It is funny to think of Ripp busting a move to Nervous,
Ripp: "Oh, your mom is dead, you're suffering from drug withdrawal, and you used to be used as a test subject?This'll cheer you right up!"
Nervous: "*quivers in fear*"
Nervous is a sensitive one, too! I think he was upset, because there weren't any creepy, dead animal heads on the wall.
no subject
Date: 2008-04-09 12:22 am (UTC)I just added a couple of pics of Ripp busting a move on Nervous. Pretty cute.
Nice pic. :D Always the art critic, eh Nervous?
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Date: 2008-04-08 11:21 pm (UTC)no subject
Date: 2008-04-08 11:25 pm (UTC)The problem with this is that it doesn't usually happen! This defies everything I know to be true about the game.
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Date: 2008-04-08 11:26 pm (UTC)I stayed up until 4AM last night reading every part of your Strangetown story and I love it and I love you and that is all.
no subject
Date: 2008-04-08 11:31 pm (UTC)Now, if we were sims in my game right now, we might get the "lost a friend" memory for this friendly interaction. *snicker* Why must it not work properly?
no subject
Date: 2008-04-08 11:54 pm (UTC)Sim relationships (and memories) are so odd that I stopped paying attention to them a long time ago.
Yup, I've got that issue too, between a couple of children. It makes no sense, so I'm sure it must be a bug.
I know there are mods that fix the relationship decay so it makes more sense, but I'm not really sure how.
And now that we are on the topic of Sim relationships, there is something that annoys me of the new BFF status. You just need to have a best friend (LTR over 50) for two days before they become BFF, so now most of my sims are BFF with *everyone* they know.
I think it's pretty silly! BFF were supposed to be "extra-special" with all the new interactions and everything, right?
They should have made it that the two sims must reach a 100/100 relationship, or mantain the best friend status for at least a week before becoming "Best friends FOREVER" (as in best friends for a loooong time). :P
no subject
Date: 2008-04-08 11:59 pm (UTC)no subject
Date: 2008-04-09 12:19 am (UTC)Though, at the Specter Estate, it's not too far fetched.
no subject
Date: 2008-04-09 12:18 am (UTC)The relationship decay can be really annoying when the relationship is in the middle like that, since a sim ends up on the phone all of the time if they have a lot of friends (like Ripp - though "friends" might be more accurate. :P They're just booty calls).
I totally agree about the BFFs. I would have assumed that BFF would be dependent on a 100/100 relationship that was maintained for a day or so. I'd still have BFFs if it was that hard to achieve (J/R/O are almost always 100/100).
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Date: 2008-04-08 11:59 pm (UTC)I also find it funny that Pascal got beat out by Phi and two dogs on the list of Nervous' most adored. ;) And the fact that three dogs are in his top 5 is sorta sad. Poor Nervous.
no subject
Date: 2008-04-09 12:27 am (UTC)Seeing sims chatting about hotties always makes me laugh, and Ripp does it a lot (and *ahem* a lot of them are dudes too). I have a really funny example of this for the next set of outtakes.
Nervous has taken in a bunch of stray dogs, and, being a family sim, he's all about playing with them. That's why he has so many canine friends. And Ophelia didn't beat Pascal out by much. It was pretty close. ;)
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Date: 2008-04-09 01:17 am (UTC)no subject
Date: 2008-04-09 09:41 am (UTC)It seems like those speech bubbles are random to me, since they don't always seem connected to memories. Ripp has talked about a hot girl that he's actually slept with, but in this conversation, I don't think that either of them had even met this guy. Ripp hasn't done any interaction with males (that I know of - but who knows with him), and Nervous hasn't had a romantic interaction with anyone. It might be a second hand memory, though. They seem to like to pass this sort of information on.
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Date: 2008-04-10 12:44 am (UTC)no subject
Date: 2008-04-15 06:22 pm (UTC)no subject
Date: 2008-04-09 12:18 am (UTC)no subject
Date: 2008-04-09 12:30 am (UTC)no subject
Date: 2008-04-09 12:47 am (UTC)no subject
Date: 2008-04-09 09:57 am (UTC)no subject
Date: 2008-04-09 02:57 pm (UTC)...I love their opening screen now though. Everyone is angry and turning away from one another.
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Date: 2008-04-15 06:17 pm (UTC)Yeah, you've gotta love those angry load screens.
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Date: 2008-04-15 06:20 pm (UTC)I was thinking about SimPE too, but I don't know if I care enough to bother. Though it might be a good excuse to learn how to do that. I'll have to think about it.
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Date: 2008-04-10 08:41 pm (UTC)no subject
Date: 2008-04-15 06:15 pm (UTC)I have plans to include a bit of a wink and nod to this feature of the drama professors in the story (besides the fact that Ripp has obviously slept with some of his profs). I might have them play a part in stirring up some drama.