strangetomato: (ripphammock)
[personal profile] strangetomato
So... I borrowed The Chrysalids and The Day of the Triffids from a friend, and now I'm sort of hooked on reading John Wyndham. These are great books. If you haven't read them, I'd highly recommend checking them out. I'm going to have to seek out more of his stuff, I think.

Hmm. Now why do I have the sudden urge to make S,HWC more post-apocalyptic? ;)

Date: 2009-09-30 10:07 am (UTC)
ext_122042: (Default)
From: [identity profile] strange-tomato.livejournal.com
You should check some of his stuff out. It's well worth a read.

Well, some of what you said has been hinted at in the story already, if you recall, so it's not so far out there. They're looking at removing the hybrids and taking them back to the alien's home planet. It's not exactly starting over in a primitive culture, since the aliens are obviously technologically advanced enough to travel in space, but it is starting a new culture, which blends the two (considering that the hybrids will be raised more sim-like, thus far, but that might change when they move).

Ah, thanks. ^_^ When I hear that, I really want to get the story moving. I'm a little blocked on some parts of the next chapter, but I'm going to try to push through it (if I don't do that one now, there probably won't ever be a good time).

Date: 2009-09-30 12:54 pm (UTC)
From: [identity profile] selenecorvino.livejournal.com
Yes, but do the rebels really want to take them back to the home planet with the pre-establishment, or would they rather found their own colony? And those ships never appear to be very large, so it might take several trips, and who knows what all that wear and tear would do on the spacecraft? If there was no immediate way back to S,HWC then there might be survivalist living conditions till more technology could be obtained. Culture could depend upon majority species influence, "When in Rome . . .," or chuck it all out the window and adapt to living conditions?

I guess I thought a bit about it last night after commenting.

Date: 2009-09-30 03:40 pm (UTC)
ext_122042: (Default)
From: [identity profile] strange-tomato.livejournal.com
That's a good point. I was forgetting about what the rebel PTs are planning. As you can tell, I haven't worked out every detail just yet.

I think it'd be a cool idea for a spin-off story, though I don't think I'd have it in me to create a world to set it in. [livejournal.com profile] pixelcurious did a great job on creating an alien planet in her Mnemosyne story. It seemed like a lot of work, finding the right cc, and building a whole hood from scratch. It would be fulfilling, though, I'm sure.

Date: 2009-09-30 04:33 pm (UTC)
From: [identity profile] selenecorvino.livejournal.com
But why would you have to have a new alien planet terrain, I mean they went to S,HWC probably because the conditions were already similar to those of the home planet. PollTech9 would most likely have looked for the same class type terrain as what he was already used to, and to tweak it he put some grass and a pool.

If you had the computer drive capability could you add a premade 'hood, say even the Strangetown template, to your shopping district, they start with lawn living or primitive shelters recycled from what's at hand, and you could add things gradually as they find items of use?

Date: 2009-09-30 09:13 pm (UTC)
From: [identity profile] selenecorvino.livejournal.com
You asked about apocs, these are the boolProp addresses to 2 of them that I'm currently reading:

The Bass-ackwards Apocalypse - by ladylarkrune at
http://www.forums.boolprop.com/viewtopic.php?f=48&t=42388

A Villainous Apocalypse - by smoothiequeen87 at
http://www.forums.boolprop.com/viewtopic.php?f=48&t=29925

Sorry about the above, don't know how to link to their LJ pages.


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