To screencap or not to screencap...
Dec. 15th, 2008 01:51 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Okay, I've made up my mind. I'm switching to screencapping my images.
Yes, that's right... stubborn old me, who has repeatedly said she couldn't be arsed to go through all that trouble, has now decided that it's worth the trouble. Now that I've been taking screencaps with IrfanView and playing around with them in Photoshop, I see the potential. I couldn't really work with the caps the same way with GIMP, and I'm really liking the results. It's a little more work, but I think it's probably worth the extra effort.

Here's a scene taken with the in-game camera. I have to guess at the framing, because of my widescreen monitor format, and it's not very precise, even though I'm pretty good at it by this point.
There's also the typical jpeg compression happening, which is not extremely noticeable with these colours, and because my graphics are good, but it's still visible.

Here's the same scene, screencapped, and saved as a jpeg at the highest quality level. It's much more crisp, but not annoyingly sharp (I hate oversharpened images). The fact that I have the widescreen shot to resize and move around in the 600x450 window gives me an extra opportunity to fine tune the framing too, resulting in a better composition.
That last part is key. I could live with the slight compression, for the ease of it, though I have to admit that it really bothers me lately. It's one of those things that, once noticed, is impossible to ignore.
This was the shot that convinced me:

Red is by far the worst colour for showing the "dirt" from the compression. See how noticeable it is around the edges of things? (Yeah, that's right. Get in there and get a good look at those sim butts.)
I know that not everyone cares about such fine details, but I'm joining the ranks of those sim image creators that do. Content and composition are still way more important to me than surface detail, but if I can make the surface nicer with just a little extra effort, then why not, right?
Yes, that's right... stubborn old me, who has repeatedly said she couldn't be arsed to go through all that trouble, has now decided that it's worth the trouble. Now that I've been taking screencaps with IrfanView and playing around with them in Photoshop, I see the potential. I couldn't really work with the caps the same way with GIMP, and I'm really liking the results. It's a little more work, but I think it's probably worth the extra effort.

Here's a scene taken with the in-game camera. I have to guess at the framing, because of my widescreen monitor format, and it's not very precise, even though I'm pretty good at it by this point.
There's also the typical jpeg compression happening, which is not extremely noticeable with these colours, and because my graphics are good, but it's still visible.

Here's the same scene, screencapped, and saved as a jpeg at the highest quality level. It's much more crisp, but not annoyingly sharp (I hate oversharpened images). The fact that I have the widescreen shot to resize and move around in the 600x450 window gives me an extra opportunity to fine tune the framing too, resulting in a better composition.
That last part is key. I could live with the slight compression, for the ease of it, though I have to admit that it really bothers me lately. It's one of those things that, once noticed, is impossible to ignore.
This was the shot that convinced me:

Red is by far the worst colour for showing the "dirt" from the compression. See how noticeable it is around the edges of things? (Yeah, that's right. Get in there and get a good look at those sim butts.)
I know that not everyone cares about such fine details, but I'm joining the ranks of those sim image creators that do. Content and composition are still way more important to me than surface detail, but if I can make the surface nicer with just a little extra effort, then why not, right?
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Date: 2008-12-15 06:56 pm (UTC)The pictures can be very annoying when making a story. I've been writing a story and posting it at S2C but because of lack of time I've stopped. I think I'd like to finish it (the sooner the better) because I hate when I leave things half-done and actually, one of the things that keep me away from the story are the pictures - as I said, the compression is really bad. :(
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Date: 2008-12-15 07:16 pm (UTC)http://music-simbol.livejournal.com/58450.html
Yeah, I'm pretty lucky that my compression isn't too bad. It hasn't been enough to bother me so far, but now that I've seen how nice it can be, I'm not as satisfied with it anymore. I can see why people use screencaps.
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Date: 2008-12-15 08:41 pm (UTC)no subject
Date: 2008-12-15 08:58 pm (UTC)My only issue with it so far is that I've had a couple cases of taking a bunch of empty, black screen instead of screencaps, but that seems to be solved by making sure it's all set to "start" again if the game had to be shut down and started up again. (Just to be safe, I always exit to check the first screencap, so I'm not wasting my time.)
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Date: 2008-12-15 07:36 pm (UTC)Oh hey... remember back when we were trying to figure out what was interfering with the morning cuddle? Well, someone replied to my old thread and suggested it might be the movie maker bonsai tree, which I do have in my game. Not sure if you have it in yours or not. Just thought I'd pass that tidbit along... :D
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Date: 2008-12-15 07:55 pm (UTC)Also, since I've heard many people say they go through all their images and rename them before posting (which I don't do), I can't see how it's any more time consuming than that. Tweaking them and editing them like this will probably help me stay organized, and it eliminates having to search through the storytelling folder too (the caps are all chronological).
But, anyway... that's me. I'm sure the tolerance level and time available to mess around with it varies from person to person.
Bonsai tree? I don't think I have that, but what just to be sure... what is it used for and where did it come from? I occasionally grab a moviemaking tool that I don't use at all, so that might be one of them.
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Date: 2008-12-15 10:30 pm (UTC)Part of why screencapping takes so long for me is the way I do it, I'm sure. I've never been able to get any outside program (like SnagIt) to work worth a darn, and when I was doing the Castaway story I tried several. So I would end up using Alt-Prtsc, then going immediately into Paint, hitting "paste," cropping it to what I wanted it to be, resaving, etc... then going back into the game to get more pics. I don't mind doing it for contests and whatnot, but for storytelling I think that extra step would drive me around the twist (more so than usual, lol) ;)
And I'm also lazy when it comes to pics. My lack of background scenery should attest to that. :P
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Date: 2008-12-15 11:52 pm (UTC)I don't use the tree so much since Numenor (MTS2) made a global hack to get rid of the zzz's, but it's handy for when you want to give them nightmares ;)
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Date: 2008-12-16 12:26 am (UTC)You know, I was never bothered by the zeds (I'm Canadian, a'right?) when they're sleeping, but sometimes they are annoying. Like the censor blur, I find them amusing in a cartoony way, but they tend to wear out their welcome. Also, the speech balloons do too. If I'm setting up a posed scene, I tend to use the showheadlines off cheat (and also plumbbobtoggle off). This saves me a lot of trouble.
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Date: 2008-12-16 12:31 am (UTC)My one complaint is the lack of a camera sound. It doesn't have to sound like a camera shutter going off, but I want something to let me know the cap was taken. I should check to see if I can set it up that way. I need reassurance that it's working. *snicker*
You need to set up some home businesses in your hood to solve the decorating problem. I have a couple I play right now, and every time I enter a new lot, I check their inventory and find all their purchases from when they were non-playable. Just stick it on the walls, or around the room, and voila - instant decorating! :P
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Date: 2008-12-15 07:51 pm (UTC)Personally, I'm perfectly happy with just taking my pictures in-game. With screencapping, you have to figure out what to crop and that would really bother me because I've finally gotten the hang of having the camera take it at the right angles and centering it perfectly within the size limitations of the frames, etc.
Okay, so I'm also extremely lazy, but that's besides the point. :P
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Date: 2008-12-15 08:00 pm (UTC)See, I really like that second opportunity to crop. I have a pretty decent handle on framing too, but this gives me a little more control. It's like photography, where you can (and usually do) adjust the cropping of the image when you print it, even if it looked pretty good when you shot it.
Heheh. That's how I felt too. The effort didn't seem worth the result, but I'm feeling differently now.
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Date: 2008-12-15 08:08 pm (UTC)I can't believe you'd been using the in-game camera: all of the images still looked so crisp. The pictures I get out of that thing are unusable.
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Date: 2008-12-15 09:01 pm (UTC)Based on comments form others in the past, I've come to realize that I'm incredibly lucky that way. I guess I have a good graphics card (it's an NVIDIA GeForce 7300 GT).
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Date: 2008-12-15 08:39 pm (UTC)ut, to be honest, I don't find it to be that much work. I use SagIt, which I did pay for, but if you have Photoshop you'll be able to use the same features I do- I Batch Process them to change the name, trim out 150 pixels on each side (I like to center my images, if an image is off center I remove it from the process and resize it myself) and then resize them to 600x___ or 500x___ for Legacy updates.
And I didn't notice any compression in your picture of Frances. (But we both know I'm not at noticing those little details.)
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Date: 2008-12-15 09:04 pm (UTC)It probably wasn't the best example, but that was one I have accidentally taken with the in-game cam too, so I used it. When I'm dealing with faces, the difference seems more striking to me.
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Date: 2008-12-15 11:50 pm (UTC)@ST: Welcome to the club :D I've been using screen caps for ages, and every time I go back to the in-game camera for misc. pictures, I really notice the difference. You can't touch up those pics; I've tried and they come out worse >_<
I've never heard of Irfanview; I use Gadwin which lets you choose your own rectangular area, I dunno if Irfanview does too. But Gadwin works fine for me, and it's free. I touch up mine in Photoshop and Photoscape (also free) - which has a very useful backlight correction tool :)
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Date: 2008-12-16 12:06 am (UTC)no subject
Date: 2008-12-16 12:13 am (UTC)One of the things that doesn't bother me about the in-game shots is the slightly softer focus of them. I actually prefer that to seeing all the hard edges of the models. But it's not just a softer focus in some of the pics... there's that hint of compression (mind you, it's really just a hint, and I'd hardly be bothered by it in someone else's pics - when I say I'm picky about images, I'm almost always talking about composition).
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Date: 2008-12-16 11:04 am (UTC)no subject
Date: 2008-12-16 12:19 am (UTC)Can you explain how Gadwin "lets you choose your own rectangular area" a little more. Do you have the frame to view it in-game, or do you have to exit with each shot to see it? I have no interest in exiting the game each time I take a shot, but a framing device like that might be useful. Since I have a wide screen, I always have the option of reducing my images or cropping them a little closer once I'm in Photoshop, and I'm liking that freedom.
I should look into Photoscape. I also have no idea what a backlight correction tool is, but I'd love to find out, even if I don't do any processing to my images besides cropping and converting to jpegs (and probably won't, unless it's for an effect, like making some frames black and white).
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Date: 2008-12-16 10:56 am (UTC)I wasn't sure about backlight correction either, but it's handy if your images are too dark. It brightens up the picture using a kind of lighting effect, so used right it can add a splash of colour too, if the image looks a bit drab. It saved some early legacy pics (a different one) where you can't afford much lighting in the beginning ;)
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Date: 2008-12-16 11:02 am (UTC)no subject
Date: 2008-12-15 11:48 pm (UTC)<3
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Date: 2008-12-16 12:08 am (UTC)no subject
Date: 2008-12-16 12:00 am (UTC)no subject
Date: 2008-12-16 12:05 am (UTC)I do believe I tried Gadwin Printscreen at one point, and had some issues with it, but I probably just didnt have it set up correctly. I wouldn't mind trying it again, now that I've a little more informed about the process. I've had it recommended to me before.
Thanks for the input.
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Date: 2008-12-16 12:14 am (UTC)no subject
Date: 2008-12-16 12:22 am (UTC)(Read the manual? But why? LOL - In my relationship, I'M the one that refuses to stop to ask for directions, if you haven't guessed.)
Heehee. Yeah, they're cute. If only I would get my ass in gear and get the next update happening... you could see more interactions between them.
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Date: 2008-12-16 01:11 am (UTC)I would love to see a new update! We get attached to those little pixellated people and I for one want to see more of their lives. Frances/Beau is destined to be super cute, I just know it.
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Date: 2008-12-16 03:30 am (UTC)I think what it comes down to is what's going to make things easier for you. If you've got framing/cropping issues with playing on a widescreen monitor, then I think using a screencap program is definitely the way to go. I know with my CRT monitor, I only need to be careful about the very top or very bottom of the picture and it's easy to compensate for.
I have thought about switching to a screencap program just to have the larger pictures to work with, but since I post my story on the exchange, it doesn't matter in the long run.
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Date: 2008-12-16 03:42 am (UTC)But wait... why would the people who care about image quality probably not be reading my story? I always thought the images were fairly decent.
I've adapted fairly well to my framing/cropping issues with the monitor, but the extra sense of control feels really good, so I think I'll stick with it for a while. If the new process becomes too cumbersome, I figure I can always just switch back.
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Date: 2008-12-16 08:09 am (UTC)I absolutely love your camera work, so that's not what I meant. I basically was trying to refer to art snobs who would turn their nose up at this type of artwork. Anything to do with video games is not 'real' artwork in the snobby mind.
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Date: 2008-12-17 04:22 am (UTC)That's very true. It's not "real art" or "real writing" if you look at it that way, but you could also argue that it's a medium like any other. Videogames might one day be regarded as art, just as movies are. Movies had to earn their artistic respect too.
I really love the internet as a medium for art, especially any sort of combination of images and text. (In art school, I was doing some narrative work that was really looking at what hypertext can do that other forms of writing can't.)
And even if it's "just" entertainment, there's nothing wrong with that. I like entertainment. :)
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Date: 2008-12-16 12:18 pm (UTC)no subject
Date: 2008-12-17 02:48 am (UTC)