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[personal profile] strangetomato
First of all, thank you to everyone who helped me to troubleshoot my game issues in the last post. As always, I appreciate your help immensely. In the end, it was a simple matter of placing the no-cd crack in the wrong folder. I feel a little better knowing that I'm not the only one who has made the same mistake.

My next hurdle to jump in the quest to get my game running properly again is to rebuild my downloads folder. You see, I may have lost my entire uberhood (with ALL of the households played to 14 sim days) and a good portion of my downloads folder to the hard drive failure of my old PC. *deep breath* I'm okay. There's very little I can't just shrug off these days. And let this be a lesson to you all. Go make backups, and not just half-assed ones where you sort of have copies, but not really, and you're just swapping in and out hoods without also keeping a copy in your external drive. Seriously, double check that you have a decent backup. Do it.

On the bright side, I do still have Elsewhere and the Tomato Legacy and all of my other hoods. I also, by some strange luck, still have my Bodyshop and Build Mode sub-folders of my Downloads folder. What I do not have: Hair, Buy Mode, Defaults, Hacks, and Storytelling (hacks and pose boxes) sub-folders. I'm going to take the first two as a blessing in disguise and a chance to scale back my cc a little. I'll gather up the hair and recolours of buy mode items as I realize what I truly need and want. Defaults, I'll figure out. Hacks, I need pronto. Storytelling stuff is also pretty key.

What hacks do you absolutely need for your game? I know I need the MATY Director's Cut and ACR 2.0, and some of the others are coming back to me as I look into it, but I don't remember everything I had. If you wouldn't mind tossing out some of your must haves for me to peruse (or share a link to your resources post), I'd really appreciate it.

Essential storytelling stuff:

Date: 2012-10-30 02:15 am (UTC)
From: [identity profile] skellington7d.livejournal.com
Freezerclock, full range OMSPs

Decorgal's expressions, the Poserbox, Walk Poses Hack, and Parts Posebox all set to "immediately" in Sim Pe (links and tutorial for that are here http://skellington7d.livejournal.com/31614.html)

Ndainye's Smile for the Camera box:
http://ndainyes-nest.livejournal.com/645.html
(best thing about this is that their heads turn towards the camera even if you're just overlaying the expression over another posebox.)

All of Jaydee's animation boxes, Aikea's Painting of Chaos and Doom, and the Hula Mod
http://www.jd-movies.com/ofbtester.php
http://www.insimenator.org/showthread.php?t=42093
http://www.insimenator.org/index.php?topic=9544.0

Props:
http://www.modthesims.info/d/185863
http://www.modthesims.info/download.php?t=351524

Other Decorgal stuff:
http://files.sims2graveyard.com/decorgal/index.php?path=hacks/

The phone hack only works when time is not frozen. (I mainly like it for the crying pose) The talk overlay hack (green box with speech bubble) will animate your sims walking in a way you can overlay expressions from the above stuff on. It also has some nice cuddle poses. :) My overlaying expressions tutorial is here if you need a refresher: http://skellington7d.livejournal.com/3053.html

Hope this list is of some help to you!
Edited Date: 2012-10-30 02:21 am (UTC)

Re: Essential storytelling stuff:

Date: 2012-10-30 03:03 pm (UTC)
ext_122042: (Default)
From: [identity profile] strange-tomato.livejournal.com
Thank you for all that. :) Very helpful for finding everything again! I've already taken a look at your tutorial for some of those links. I'm not sure if I've ever mentioned how useful that was. Thank you for sharing your methods with us. I used some of the same techniques from trial and error on my own (mostly messing with facial overlays in active game animations), but it was really useful to read how you achieve your more complex poses.

I often look back to storytelling before the freezer clock and full range OMSPs and wonder how we managed. It was a very different time. :P Lots of fun trying to achieve the impossible with very little, though. It was so rewarding when you figured out a way to actually get something to work the way you wanted. Haha!

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