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Here's my response to the current challenge over at [livejournal.com profile] simstorytellers . I thought I would post this now, since it's based on the Strangetown, Here We Come, and I won't be able to post the next chapter until Sunday at the earliest. I'm heading out of town tomorrow evening for a long weekend. This drabble+ (slightly longer than a regular drabble, which is exactly 100 words) is related to the next couple of chapters in the story, and is thus a slight spoiler, but I like to think of it as more of an appetizer. I hope the next installment will follow by early next week.

This week's challenge was to create a 150-200 word drabble+, using a maximum of two in-game pics, with "death" as the prompt.





CHALLENGE 002:  Drabble+: Death

Prompt: death
Pic max: 2
Word count: 150-200
Expires: 4/16/08




Nervous Subject looked around the cemetery.

He was surrounded by death. This was his legacy. This is what his mother had left him with: a collection of dead people, each of them hand-picked to suit her various whims.

It was also his father's work. He performed his task thoroughly and carefully, leaving nobody behind. Death touched everyone.




Nervous didn't have to look far for examples of the impact that his parents had made on this little desert town. There was Ophelia, his cousin, who had lost her entire family to death at an early age. There was Ripp Grunt, whose parents had also been brutally murdered, though he didn't know that yet. There was Johnny Smith, who had, so far, been lucky, but his troubles would come. Death didn't spare anyone. Nervous knew that his father had an appointment with Johnny's family, and sooner than any of them expected.

There was Pascal.




Nervous hoped that somehow, despite logic, Death might decide to grant Pascal some special privilege to walk untouched and happy throughout his long life.

If Nervous asked, he could make it so, but asking favours of Death always came with a price. 





 

Date: 2008-04-14 10:06 am (UTC)
ext_122042: (Default)
From: [identity profile] strange-tomato.livejournal.com
What happened to the gravestones in your game? Did you place them in the inventory? I lost one that way before. I moved these stones to a new lot, and I seem to have been lucky enough not to lose any.

Date: 2008-04-14 02:05 pm (UTC)
From: [identity profile] mothproof-ammeh.livejournal.com
No, I hadn't even played the lot yet, which I think was the problem. We got a new computer so I installed Uni shortly after installing The Sims 2. Then when I went to play Strangetown again, and entered that lot, I noticed almost all of Olive's gravestones were gone. It's not just the gravestones, I'm pretty sure the character data is also deleted. When I look at Ophelia's family tree, her parents show up as blank squares, and if I click on the blank square it shows a picture of either Olive or Ophelia depending on who I clicked last.

Since I hadn't played the lot at all, I'm hoping maybe I can find a way to just reinstall that lot? I haven't looked into it yet.

Date: 2008-04-15 06:08 pm (UTC)
ext_122042: (Default)
From: [identity profile] strange-tomato.livejournal.com
That's so odd, and I have no idea what's going on there. If you haven't played with it much at all, I would just reset the entire neighbourhood, and see if that fixes it. It should fix it.

Date: 2008-04-16 04:51 pm (UTC)
From: [identity profile] mothproof-ammeh.livejournal.com
I'm thinking about it. I have played the Beakers some, and also a CAS sim I created for giving me many many alien babies. (Because otherwise I'll want to do it with the Curious brothers again and their house is just not made for it at all.) I could package the lot, but the thing is he also had a brief marriage to Chloe Singles, and I don't want her to be wiped off the family tree, which I think is what would happen if I packaged the lot? I know I could fix it with SimPE, but SimPE scares me.

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