strangetomato: (tomatolegacy)
[personal profile] strangetomato
Can you believe it's taken me all of one day to run into an odd little snag in my legacy? Yeah, I figured. I'm a magnet for this sort of thing. My alien spawn(s) don't have green skin! I went with [livejournal.com profile] stakeit_uk's PT set, and according to her page, there's no cc in the package at all (for me to remove or otherwise mess up), but the offspring have normal skintones. In the PT's family tree shot, he shows up with pooklet's skintone, so do you think that might be the issue? Or is it because Greene is a plantsim? This seems like the same thing that was happening to [livejournal.com profile] madame_ugly just recently, but I was sure I was working with a cc-free PT set.

I'm sort of liking the results, so I'm not too worried, but it'd be nice to know what's going on all the same.









 



Date: 2010-04-20 11:00 am (UTC)
From: [identity profile] mystefaction.livejournal.com
Sim genetics intrigue me, so I did some poking around and I think I can explain this!

According to SimPE, all the PTs in that download set have a custom data string (c69331d4-4fd4-a2fb-f8be-888944421674) listed as the skintone, instead of the one for the default alien skin (6baf064a-85ad-4e37-8d81-a987e9f8da46). So at best guess, your spawn are falling afoul of deleted skin syndrome: custom genetics in the character file, but S1 in game.

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