Sims 3: Bitching and moaning
Aug. 13th, 2009 05:42 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Wow. Just... wow.
From the The Sims 3: World Adventures Q&A on IGN:
The Sims 3: World Adventures offers a whole new way to play that we've never done in a Sims game before. We're utilizing the opportunity system introduced in The Sims 3 to take your sims through a whole variety of different adventures. You can start by talking to a local merchant who will send you off to find a keystone that unlocks the treasure chest to get into the secret chamber and so on. You aren't just picking up random tasks--you can follow and participate in a story. Each location offers different back stories and secrets to uncover. We're also working on a much more interactive exploration system in our tombs and catacombs. The player will need to solve puzzles to get from room to room--you can't just click in the treasure room and say "Go Here" anymore. Using your sims' skills, special items and figuring out a puzzle will be how to get through the multitude of areas we've set up for you to explore.
Sorry, but if I wanted to solve puzzles to get from room to room, I'd play a Legend of Zelda game. They're MUCH better at it. I hate to whine about this yet again, but seriously... what the fuck?
From the The Sims 3: World Adventures Q&A on IGN:
The Sims 3: World Adventures offers a whole new way to play that we've never done in a Sims game before. We're utilizing the opportunity system introduced in The Sims 3 to take your sims through a whole variety of different adventures. You can start by talking to a local merchant who will send you off to find a keystone that unlocks the treasure chest to get into the secret chamber and so on. You aren't just picking up random tasks--you can follow and participate in a story. Each location offers different back stories and secrets to uncover. We're also working on a much more interactive exploration system in our tombs and catacombs. The player will need to solve puzzles to get from room to room--you can't just click in the treasure room and say "Go Here" anymore. Using your sims' skills, special items and figuring out a puzzle will be how to get through the multitude of areas we've set up for you to explore.
Sorry, but if I wanted to solve puzzles to get from room to room, I'd play a Legend of Zelda game. They're MUCH better at it. I hate to whine about this yet again, but seriously... what the fuck?
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Date: 2009-08-14 10:26 am (UTC)I honestly liked the "Stories" games.. And wasn't everyone saying that the game would add very little to the "real" game unless it featured tasks to be done? And a Reward for it?
Including a Stories type thing sounds actually wicked for me - Hollidays were dull and boring unless there was an actual ~reason~ for them being there.
However, from a storytelling point of view, it seems that thats got to be the worst choice.. but what about just sticking to TS2? TS3 for me is something to go in hand with TS2.. not an "heir to the throne"
I say let them be different, noone wanted an exact carbon copy of "Bon Voyage".. did they?