strangetomato: (rippwoohoo)
[personal profile] strangetomato
Wow. Just... wow.

From the The Sims 3: World Adventures Q&A on IGN:

The Sims 3: World Adventures offers a whole new way to play that we've never done in a Sims game before. We're utilizing the opportunity system introduced in The Sims 3 to take your sims through a whole variety of different adventures. You can start by talking to a local merchant who will send you off to find a keystone that unlocks the treasure chest to get into the secret chamber and so on. You aren't just picking up random tasks--you can follow and participate in a story. Each location offers different back stories and secrets to uncover. We're also working on a much more interactive exploration system in our tombs and catacombs. The player will need to solve puzzles to get from room to room--you can't just click in the treasure room and say "Go Here" anymore. Using your sims' skills, special items and figuring out a puzzle will be how to get through the multitude of areas we've set up for you to explore.

Sorry, but if I wanted to solve puzzles to get from room to room, I'd play a Legend of Zelda game. They're MUCH better at it. I hate to whine about this yet again, but seriously... what the fuck?

Date: 2009-08-14 01:46 am (UTC)
From: [identity profile] simsinthecity.livejournal.com
Nope. Considering I was only 10 years old when it came out (I started playing when I was 9, but that's a story I'm saving for if and when I get a Storyteller's Spotlight at [livejournal.com profile] simstorytellers) I doubt my parents would've let me if they knew the kind of people who play it.

Considering that there wasn't much to do (I've heard it described as nothing but a "giant chat room") and custom content wasn't enabled until well after its heyday, it's a good idea that EA ended up ruining. Wouldn't be the last time, that's for sure, eh?

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