strangetomato: (rippwoohoo)
[personal profile] strangetomato
Wow. Just... wow.

From the The Sims 3: World Adventures Q&A on IGN:

The Sims 3: World Adventures offers a whole new way to play that we've never done in a Sims game before. We're utilizing the opportunity system introduced in The Sims 3 to take your sims through a whole variety of different adventures. You can start by talking to a local merchant who will send you off to find a keystone that unlocks the treasure chest to get into the secret chamber and so on. You aren't just picking up random tasks--you can follow and participate in a story. Each location offers different back stories and secrets to uncover. We're also working on a much more interactive exploration system in our tombs and catacombs. The player will need to solve puzzles to get from room to room--you can't just click in the treasure room and say "Go Here" anymore. Using your sims' skills, special items and figuring out a puzzle will be how to get through the multitude of areas we've set up for you to explore.

Sorry, but if I wanted to solve puzzles to get from room to room, I'd play a Legend of Zelda game. They're MUCH better at it. I hate to whine about this yet again, but seriously... what the fuck?

Date: 2009-08-14 01:41 am (UTC)
From: [identity profile] simsinthecity.livejournal.com
If it ain't broke, don't fix it.

I mean, the "original recipe" is how the original game got to be the best-selling PC game in the world. The sequel is "never better" than the original in terms of sales because people know more of what they're getting into, so less people will buy the second game after buying the first one and just not getting into it.

LOL, kind of reminds me of building community lots for TS1 and forgetting the bathrooms.

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