strangetomato: (rippwoohoo)
[personal profile] strangetomato
Wow. Just... wow.

From the The Sims 3: World Adventures Q&A on IGN:

The Sims 3: World Adventures offers a whole new way to play that we've never done in a Sims game before. We're utilizing the opportunity system introduced in The Sims 3 to take your sims through a whole variety of different adventures. You can start by talking to a local merchant who will send you off to find a keystone that unlocks the treasure chest to get into the secret chamber and so on. You aren't just picking up random tasks--you can follow and participate in a story. Each location offers different back stories and secrets to uncover. We're also working on a much more interactive exploration system in our tombs and catacombs. The player will need to solve puzzles to get from room to room--you can't just click in the treasure room and say "Go Here" anymore. Using your sims' skills, special items and figuring out a puzzle will be how to get through the multitude of areas we've set up for you to explore.

Sorry, but if I wanted to solve puzzles to get from room to room, I'd play a Legend of Zelda game. They're MUCH better at it. I hate to whine about this yet again, but seriously... what the fuck?

Date: 2009-08-14 12:30 am (UTC)
ext_122042: (Default)
From: [identity profile] strange-tomato.livejournal.com
Exactly. I like those games too, but sim games should focus on being what they're supposed to be. If they wanted to make a spin off adventure game, then fine, but they shouldn't mess with the genre of titles in their very popular (*ahem* cash cow) simulation series.

And I was already delivered a blow this week when I saw what they're doing with Archie these days...



What is the world coming to? *snicker*

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