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I've been admiring Petchy's Glass Eyes for a while now, because I think they're super cool and they match the rest of my set, but I wanted a version on the Maxis sclera, so I decided to go ahead and make them for myself. I figured I'm probably not the only simmer who'd use these, so I thought I'd share them here. All credit goes to Petchy, of course. All I did was switch the sclera. I've included a regular custom version, a geneticized and townified version (they're recessives), and I've also created a set of contacts.



The six colours, as they'll appear in Bodyshop:

Download Custom Eyes
Download Geneticized Eyes
Download Contacts
Thanks for the great eyes, Petchy! ^_^
The six colours, as they'll appear in Bodyshop:
Download Custom Eyes
Download Geneticized Eyes
Download Contacts
Thanks for the great eyes, Petchy! ^_^
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Date: 2009-08-06 07:44 pm (UTC)Well.. I don't have a CLUE how to Geneticisize eyes.. So I just deal with it [LOL!] I like it when "Normal" eyes are Townified/Geneticafied because then when I spawn for new Townies I can get some interesting results.. but I guess what you want for your game, YOU WANT FOR YOUR GAME!
Poses are from the OFB reaction tester?
Johnny's Pose is from "Coustomer-Browze-Mid/High", Ripps looks like its a similar one, whereas Phi's looks as though she's either just ABOUT to go into a pose, or ending one...?
Sad? Yes. LOL
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Date: 2009-08-06 08:52 pm (UTC)See, that's exactly why I want them townified, and the other odd "creature" eyes, like the alien ones. I love seeing random townies with alien eyes and other weird traits. Otherwise, they're just the same ol' face templates over and over again. Considering that they play such a small part in the story (literally just background filler), why not make 'em more interesting for me?
You're totally wrong. Johnny's is customer-browse-LOW. :P Way to get it wrong. *snicker* Ripp is coming out of an autonomous whistle blowing, if I can recall correctly, and Phi is having someone talk to her belly. ;)
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Date: 2009-08-07 09:01 am (UTC)GAH! That action always has the sim looking downward anyhow, so thats why I got confused!
Ok, Ok, I wasn't expecting to get them ~all~ right, but I was close.. :D
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Date: 2009-08-07 10:19 am (UTC)