strangetomato: (Default)
Strange Tomato ([personal profile] strangetomato) wrote2009-03-01 11:32 am
Entry tags:

Funny, but also not funny...

This amused me, but also concerned me just a little.








Dear Ripp, seek professional help. *snicker*




Now, I'm pretty sure I should not have the therapist call Ripp, right? But what is the correct answer here? Correct grammar would dictate that I say no, I do not mind, but is that how it works? Game logic makes me think I should say yes if I want them to call, and no if I do not want them to call.

Also, I have tried both in the past, and have never been called up by any of these contacts. Is there a known issue with this feature? Does anyone know anything about this?

Oh, game, please do not be borked. *crosses fingers*



 




Also, Ripp's not alone.




It has also been suggested that Phi seek therapy. They can go together. How sweet. XD



 

[identity profile] ndainye.livejournal.com 2009-03-01 03:16 pm (UTC)(link)
It's not really a borked sign it's just that the game had to assign that sim a contact to pass along. Unfortunately the untouchables aren't separated the way they should be by the scripting. The scripting wouldn't necessarily have the therapist call (I'm not sure if they could) but it would add the therapist to his contact list and relationships panel. Not necessarily a good thing. If you don't want the contact you should select no.
ext_122042: (Default)

[identity profile] strange-tomato.livejournal.com 2009-03-01 03:57 pm (UTC)(link)
Okay, so it does use game logic instead of correct phrasing? That's good to know. It's confusing, but good to know.

Yeah, I figured it was a problem with the feature, not the game. Is there a fix for it anywhere, I wonder?

Thanks for your help!