strangetomato: (Default)
Strange Tomato ([personal profile] strangetomato) wrote2008-12-15 01:51 pm

To screencap or not to screencap...

Okay, I've made up my mind. I'm switching to screencapping my images.

Yes, that's right... stubborn old me, who has repeatedly said she couldn't be arsed to go through all that trouble, has now decided that it's worth the trouble. Now that I've been taking screencaps with IrfanView and playing around with them in Photoshop, I see the potential. I couldn't really work with the caps the same way with GIMP, and I'm really liking the results. It's a little more work, but I think it's probably worth the extra effort.








Here's a scene taken with the in-game camera. I have to guess at the framing, because of my widescreen monitor format, and it's not very precise, even though I'm pretty good at it by this point.

There's also the typical jpeg compression happening, which is not extremely noticeable with these colours, and because my graphics are good, but it's still visible.




Here's the same scene, screencapped, and saved as a jpeg at the highest quality level. It's much more crisp, but not annoyingly sharp (I hate oversharpened images). The fact that I have the widescreen shot to resize and move around in the 600x450 window gives me an extra opportunity to fine tune the framing too, resulting in a better composition.

That last part is key. I could live with the slight compression, for the ease of it, though I have to admit that it really bothers me lately. It's one of those things that, once noticed, is impossible to ignore.

This was the shot that convinced me:




Red is by far the worst colour for showing the "dirt" from the compression. See how noticeable it is around the edges of things? (Yeah, that's right. Get in there and get a good look at those sim butts.)

I know that not everyone cares about such fine details, but I'm joining the ranks of those sim image creators that do. Content and composition are still way more important to me than surface detail, but if I can make the surface nicer with just a little extra effort, then why not, right?



 
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[identity profile] strange-tomato.livejournal.com 2008-12-15 07:16 pm (UTC)(link)
It all depends on the program used, but I'm pretty sure they all work the same way. You just end up using a different key, or key sequence, to grab a .png of the screen (or you can set it to different settings for different formats). I like working with Irfanview, but there are a lot of options, so I'd look around until you find one you like.

[livejournal.com profile] music_simbol also has a nice tutorial for Irfanview here:

http://music-simbol.livejournal.com/58450.html

Yeah, I'm pretty lucky that my compression isn't too bad. It hasn't been enough to bother me so far, but now that I've seen how nice it can be, I'm not as satisfied with it anymore. I can see why people use screencaps.
Edited 2008-12-15 19:17 (UTC)

[identity profile] hannahspring.livejournal.com 2008-12-15 08:41 pm (UTC)(link)
Very cool! The tutorial seems helpful, I'm going to get IrfanView (used to have it, but was deleted with reinstalling of Windows) and try it. :) Thanks!
ext_122042: (Default)

[identity profile] strange-tomato.livejournal.com 2008-12-15 08:58 pm (UTC)(link)
No problem. :) Good luck with it!

My only issue with it so far is that I've had a couple cases of taking a bunch of empty, black screen instead of screencaps, but that seems to be solved by making sure it's all set to "start" again if the game had to be shut down and started up again. (Just to be safe, I always exit to check the first screencap, so I'm not wasting my time.)