Strange Tomato (
strangetomato) wrote2008-12-15 01:51 pm
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To screencap or not to screencap...
Okay, I've made up my mind. I'm switching to screencapping my images.
Yes, that's right... stubborn old me, who has repeatedly said she couldn't be arsed to go through all that trouble, has now decided that it's worth the trouble. Now that I've been taking screencaps with IrfanView and playing around with them in Photoshop, I see the potential. I couldn't really work with the caps the same way with GIMP, and I'm really liking the results. It's a little more work, but I think it's probably worth the extra effort.

Here's a scene taken with the in-game camera. I have to guess at the framing, because of my widescreen monitor format, and it's not very precise, even though I'm pretty good at it by this point.
There's also the typical jpeg compression happening, which is not extremely noticeable with these colours, and because my graphics are good, but it's still visible.

Here's the same scene, screencapped, and saved as a jpeg at the highest quality level. It's much more crisp, but not annoyingly sharp (I hate oversharpened images). The fact that I have the widescreen shot to resize and move around in the 600x450 window gives me an extra opportunity to fine tune the framing too, resulting in a better composition.
That last part is key. I could live with the slight compression, for the ease of it, though I have to admit that it really bothers me lately. It's one of those things that, once noticed, is impossible to ignore.
This was the shot that convinced me:

Red is by far the worst colour for showing the "dirt" from the compression. See how noticeable it is around the edges of things? (Yeah, that's right. Get in there and get a good look at those sim butts.)
I know that not everyone cares about such fine details, but I'm joining the ranks of those sim image creators that do. Content and composition are still way more important to me than surface detail, but if I can make the surface nicer with just a little extra effort, then why not, right?
Yes, that's right... stubborn old me, who has repeatedly said she couldn't be arsed to go through all that trouble, has now decided that it's worth the trouble. Now that I've been taking screencaps with IrfanView and playing around with them in Photoshop, I see the potential. I couldn't really work with the caps the same way with GIMP, and I'm really liking the results. It's a little more work, but I think it's probably worth the extra effort.

Here's a scene taken with the in-game camera. I have to guess at the framing, because of my widescreen monitor format, and it's not very precise, even though I'm pretty good at it by this point.
There's also the typical jpeg compression happening, which is not extremely noticeable with these colours, and because my graphics are good, but it's still visible.

Here's the same scene, screencapped, and saved as a jpeg at the highest quality level. It's much more crisp, but not annoyingly sharp (I hate oversharpened images). The fact that I have the widescreen shot to resize and move around in the 600x450 window gives me an extra opportunity to fine tune the framing too, resulting in a better composition.
That last part is key. I could live with the slight compression, for the ease of it, though I have to admit that it really bothers me lately. It's one of those things that, once noticed, is impossible to ignore.
This was the shot that convinced me:

Red is by far the worst colour for showing the "dirt" from the compression. See how noticeable it is around the edges of things? (Yeah, that's right. Get in there and get a good look at those sim butts.)
I know that not everyone cares about such fine details, but I'm joining the ranks of those sim image creators that do. Content and composition are still way more important to me than surface detail, but if I can make the surface nicer with just a little extra effort, then why not, right?
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The pictures can be very annoying when making a story. I've been writing a story and posting it at S2C but because of lack of time I've stopped. I think I'd like to finish it (the sooner the better) because I hate when I leave things half-done and actually, one of the things that keep me away from the story are the pictures - as I said, the compression is really bad. :(
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Oh hey... remember back when we were trying to figure out what was interfering with the morning cuddle? Well, someone replied to my old thread and suggested it might be the movie maker bonsai tree, which I do have in my game. Not sure if you have it in yours or not. Just thought I'd pass that tidbit along... :D
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Personally, I'm perfectly happy with just taking my pictures in-game. With screencapping, you have to figure out what to crop and that would really bother me because I've finally gotten the hang of having the camera take it at the right angles and centering it perfectly within the size limitations of the frames, etc.
Okay, so I'm also extremely lazy, but that's besides the point. :P
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I can't believe you'd been using the in-game camera: all of the images still looked so crisp. The pictures I get out of that thing are unusable.
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ut, to be honest, I don't find it to be that much work. I use SagIt, which I did pay for, but if you have Photoshop you'll be able to use the same features I do- I Batch Process them to change the name, trim out 150 pixels on each side (I like to center my images, if an image is off center I remove it from the process and resize it myself) and then resize them to 600x___ or 500x___ for Legacy updates.
And I didn't notice any compression in your picture of Frances. (But we both know I'm not at noticing those little details.)
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<3
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(Anonymous) 2008-12-16 12:00 am (UTC)(link)(no subject)
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I think what it comes down to is what's going to make things easier for you. If you've got framing/cropping issues with playing on a widescreen monitor, then I think using a screencap program is definitely the way to go. I know with my CRT monitor, I only need to be careful about the very top or very bottom of the picture and it's easy to compensate for.
I have thought about switching to a screencap program just to have the larger pictures to work with, but since I post my story on the exchange, it doesn't matter in the long run.
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