Strange Tomato (
strangetomato) wrote2008-03-03 09:29 pm
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Missing: Tank's scar. Reward offered to anyone who can find it.
I'm not sure how I managed to do this, but Tank's scar is missing. I think it might have been deleted in a custom content purge of some sort. I did delete the entire glasses/accessories folder, due to an issue that I was having (and I just had a lot of useless junk in it), so maybe it was in there. When I opened up Worthington's lot, Tank no longer had the scar, and oddly, he was wearing the General's face paint again. I don't have time to worry about what that behavior might mean (besides the fact that Frances ought to stay away from Tank for today), because I need to find that scar. A search on MTS2 found nothing, and I was sure that was where it came from. Now I'm worried that I found it in some remote corner of the internet and I'll never find it again. If you can tell me where this might have come from, I would greatly appreciate it.
(Oh, and there are some bonus funny pics. Just 'cause.)

Any ideas? I know that I had a matching one that was for the chin too, which is also missing. They're very simple looking, as you can see here.

Ripp: Have you checked the garbage? Sometimes Nervous puts random things in the garbage for no reason. He's pretty fucking weird like that.
Me: No, Ripp, I hadn't thought of that. (I wonder why?) But it seems like you're going to check it out for me...

Me: Did you find anything?
Ripp: Yeah... looks like I found something really good.

Me: Ummm... Did you just EAT something from the garbage, Ripp?
Ripp: What?! Yeah. It was still good! What's wrong with that?!
Me: That's just nasty, Ripp.
See? I need help. These sims are just not helping me.
ETA: It has been located! Thanks
ndainye!
(Oh, and there are some bonus funny pics. Just 'cause.)

Any ideas? I know that I had a matching one that was for the chin too, which is also missing. They're very simple looking, as you can see here.

Ripp: Have you checked the garbage? Sometimes Nervous puts random things in the garbage for no reason. He's pretty fucking weird like that.
Me: No, Ripp, I hadn't thought of that. (I wonder why?) But it seems like you're going to check it out for me...

Me: Did you find anything?
Ripp: Yeah... looks like I found something really good.

Me: Ummm... Did you just EAT something from the garbage, Ripp?
Ripp: What?! Yeah. It was still good! What's wrong with that?!
Me: That's just nasty, Ripp.
See? I need help. These sims are just not helping me.
ETA: It has been located! Thanks
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Re: This is completely off topic, but LOOK!
Being a huge Strangetown fan, I'm also nervous that they won't include it in Sim 3, or worse (WAY worse, for me), they will, but they'll GET IT WRONG! I understand why people were so upset about the Goths in Sims 2. It's not that there is a RIGHT way to play them (and that's a major part of the charm of the premade neighbourhoods - we can each spin the story to our liking, even though we start in the same place), and I know I'll resent seeing the "official" story of what happens to them all.
Ooooh. I hope they go with the "fancy no-need-for-high-end-computer programming". Really, though... that would be a true technological advancement, wouldn't it?
You know what I would LOVE to see? This is the stuff of pure fantasy, but I would love it if they provided some feature to convert sims from Sims 2 to Sims 3. It would be great to be able to package a sim and then put them through a feature that will translate them to the Sims 3 game engine, while maintaining their basic facial structure, etc. That would make me happy. Otherwise, storytellers will either have to abandon their original and game-created sims, or try to recreate them manually.