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Strange Tomato ([personal profile] strangetomato) wrote2009-08-18 04:50 pm
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The Search for Nervous Subject's Clone

I'd post this to [livejournal.com profile] wcif_sims, but I've already posted once today, so I thought I'd ask here (though I'll post there tommorrow if this doesn't work out). I'm looking for an extracted version of the Nervous Subject "clone" found in the data of Strangetown. He's one of those unlinked dead characters, so I'm also open to advice on how to extract him myself. I have no idea, and I'm a bit wary of messing around with SimPE.



As someone who's already using the idea of cloning Nervous in a story, you can see how I'd like to use him in a wink and nod sort of way, right?

[identity profile] meetme2theriver.livejournal.com 2009-08-18 08:53 pm (UTC)(link)
I'm pretty sure almost all the pre-made characters are "CAS-created" and have no real genetic connection to their parents (the possible exception being the very few characters who come with recessive genes, such as Romeo and Mercutio Monty, or the Grunt boys). I imagine the developers can do whatever they like when it comes to generating false memories, linking family members, etc. The pre-made memories are decidedly not a result of actual game-play, especially not in Veronaville.

[identity profile] petchy-14.livejournal.com 2009-08-18 09:18 pm (UTC)(link)
I am pretty sure that the order that they appear in the game scene is the order that they were made. Pleasentview, Strangetown, Veronaville. I know for a fact that the first family that was really *played* was the Goths, by Will Wright, but there was little to no reference I can find of Strangetown or Veronaville apart from those videos posted above.
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[identity profile] strange-tomato.livejournal.com 2009-08-18 09:29 pm (UTC)(link)
The Grunt boys can't be real offspring of Buzz. Only Tank even remotely resembles him, and then it's just the chin. They do have the recessives, though, so mayeb they were just heavily altered in CAS (the pacifier function gives CAS children recessives, so that's possible).

How is it impossible for them not to have played out the memories in Veronaville? I'm not so up on that hood. I kind of liked the idea that they were killing them off in-game, since I'm doing it much the same way as I play V'ville.

[identity profile] meetme2theriver.livejournal.com 2009-08-19 04:04 am (UTC)(link)
Oh, it's just that the memories are an absolute and complete mess. There's a whole lot of memories missing, and a whole lot of memories that make little sense. Looks like they were manually added to me. But only EAxis knows for sure.