strangetomato: (rippwoohoo)
Strange Tomato ([personal profile] strangetomato) wrote2009-08-13 05:42 pm

Sims 3: Bitching and moaning

Wow. Just... wow.

From the The Sims 3: World Adventures Q&A on IGN:

The Sims 3: World Adventures offers a whole new way to play that we've never done in a Sims game before. We're utilizing the opportunity system introduced in The Sims 3 to take your sims through a whole variety of different adventures. You can start by talking to a local merchant who will send you off to find a keystone that unlocks the treasure chest to get into the secret chamber and so on. You aren't just picking up random tasks--you can follow and participate in a story. Each location offers different back stories and secrets to uncover. We're also working on a much more interactive exploration system in our tombs and catacombs. The player will need to solve puzzles to get from room to room--you can't just click in the treasure room and say "Go Here" anymore. Using your sims' skills, special items and figuring out a puzzle will be how to get through the multitude of areas we've set up for you to explore.

Sorry, but if I wanted to solve puzzles to get from room to room, I'd play a Legend of Zelda game. They're MUCH better at it. I hate to whine about this yet again, but seriously... what the fuck?

[identity profile] silentsteel.livejournal.com 2009-08-13 10:49 pm (UTC)(link)
They're trying to turn Sims into an MMORPG. BLEAGH.

[identity profile] simsinthecity.livejournal.com 2009-08-13 10:56 pm (UTC)(link)
Apparently EA didn't learn the last time they tried something like that.

D:
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[identity profile] strange-tomato.livejournal.com 2009-08-14 12:50 am (UTC)(link)
I sort of thought I would like that game, but I never did play it. Did you?

[identity profile] simsinthecity.livejournal.com 2009-08-14 01:46 am (UTC)(link)
Nope. Considering I was only 10 years old when it came out (I started playing when I was 9, but that's a story I'm saving for if and when I get a Storyteller's Spotlight at [livejournal.com profile] simstorytellers) I doubt my parents would've let me if they knew the kind of people who play it.

Considering that there wasn't much to do (I've heard it described as nothing but a "giant chat room") and custom content wasn't enabled until well after its heyday, it's a good idea that EA ended up ruining. Wouldn't be the last time, that's for sure, eh?
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[identity profile] strange-tomato.livejournal.com 2009-08-14 12:49 am (UTC)(link)
Do you have to solve puzzles in MMORPGs? I have to admit to being pretty ignorant of them. I thought it was mostly fighting and stuff.

[identity profile] will-o-whisper.livejournal.com 2009-08-14 01:57 am (UTC)(link)
Admittedly, my experience with MMORPGs is pretty limited to World of Warcraft, but I've never heard of one being heavy on the puzzles. There might be puzzles implemented into some of the quests - off the top of my head, there's one dungeon I know you need to activate a series of statues in the right order to able to fight the final boss - but they're never the point, in my experience. They're more about doing quests, killing baddies, amassing a horde of awesome lewt, juggling your stats, things like that.

I think the MMORPG comparison is more to do with Opportunities, which are basically lame quests. They even give out gold cash rewards.