strangetomato: (rippwoohoo)
Strange Tomato ([personal profile] strangetomato) wrote2009-08-13 05:42 pm

Sims 3: Bitching and moaning

Wow. Just... wow.

From the The Sims 3: World Adventures Q&A on IGN:

The Sims 3: World Adventures offers a whole new way to play that we've never done in a Sims game before. We're utilizing the opportunity system introduced in The Sims 3 to take your sims through a whole variety of different adventures. You can start by talking to a local merchant who will send you off to find a keystone that unlocks the treasure chest to get into the secret chamber and so on. You aren't just picking up random tasks--you can follow and participate in a story. Each location offers different back stories and secrets to uncover. We're also working on a much more interactive exploration system in our tombs and catacombs. The player will need to solve puzzles to get from room to room--you can't just click in the treasure room and say "Go Here" anymore. Using your sims' skills, special items and figuring out a puzzle will be how to get through the multitude of areas we've set up for you to explore.

Sorry, but if I wanted to solve puzzles to get from room to room, I'd play a Legend of Zelda game. They're MUCH better at it. I hate to whine about this yet again, but seriously... what the fuck?

[identity profile] simsinthecity.livejournal.com 2009-08-13 10:20 pm (UTC)(link)
What?

That's about all I can say without building on what's already been said. Life simulation games and adventure games are like boys and girls on the playground — except for the occasional "sissy boy" they don't mix! There are going to be people who won't buy this because of these things you've mentioned, but adventure gamers won't buy it either if they don't like the traditional Sims gameplay.

As for the no-Go-Here thing — I'm absolutely fine with not having access to secret lots (though I've never really needed them for anything yet), so TS2 (and even TS1, to an extent, if you ever worked the beanstalk) didn't really bother me in this way. I wasn't "hungry" for any of those things because the "food" wasn't sitting right in front of me. But now it will be. Know what I'm saying?
ext_122042: (Default)

[identity profile] strange-tomato.livejournal.com 2009-08-14 12:18 am (UTC)(link)
You've reminded me of what my SO said, which was, "So they've turned it into a boy's game instead of a girl's game?" As much as I resist gender-restrictive categories, there is a lot of truth to this statement. It's like they don't believe that a domestic-themed "girl's game" can be popular without adding some adventure in there.

My SO also asked if they'd have to find somewhere to pee in the middle of solving the puzzle. :P It's a good question.

[identity profile] simsinthecity.livejournal.com 2009-08-14 01:41 am (UTC)(link)
If it ain't broke, don't fix it.

I mean, the "original recipe" is how the original game got to be the best-selling PC game in the world. The sequel is "never better" than the original in terms of sales because people know more of what they're getting into, so less people will buy the second game after buying the first one and just not getting into it.

LOL, kind of reminds me of building community lots for TS1 and forgetting the bathrooms.

[identity profile] meetme2theriver.livejournal.com 2009-08-14 05:07 am (UTC)(link)
And even being a person who likes traditional video games and having played them all my life (even if I'm a girl), I think all these "gaming aspects" are a terrible idea. You solve the puzzles, collect and prize and... what? Oh right, there STILL is no goal, so you get to do all this tedious stuff but you don't get to "beat" the game. You just get to do the same mini-quests for each generation, each neighbourhood. It's like playing Tetris on the same speed forever.