Strange Tomato (
strangetomato) wrote2008-09-17 09:20 am
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Sim Storytellers Interview
Well, it seems my name has come up for the Storytellers Spotlight at
simstorytellers this week. For those who aren't members of the SST community, you can check out the past interviews here. I will be answering the 30 standard interview questions, and I'll also be opening the floor to questions from readers of my story, as others have before me. If you're curious about something relating to my story or the telling of it, you can leave your questions in the comments here, or in the announcement post. Fire away at me with your burning questions (but not your burning bags of dog poo, please).
So... yeah. *deep breath* Let's do this. It'll be fun.
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So... yeah. *deep breath* Let's do this. It'll be fun.
no subject
It's surprising how so many SimStories are about deceit and secrets between people (esp. characters hiding how they truly feel about others) when, come to think of it, a Sim is programmed so that whatever is in her relationship panel reflects how she interacts with another Sim. They have absolutely no capacity for deceit. And yet that's where the Storyteller's imagination comes in...
Sometimes they act so brainless when you play them. It's like it's up to writers to turn them into sentient beings.
no subject
That's if you want to use the game engine as a starting point at all. Some people use it as a canvas for something entirely separate from the game, and that's very interesting too.
I think it's this ability to use the game for something that goes beyond the gameplay is what makes it so successful. It's much more than just a game for storytellers, isn't it? It's a type of creative medium.