Strange Tomato (
strangetomato) wrote2008-09-07 10:35 pm
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Apartment Life - A question about Buy Mode and apartments
I'm back with another issue and question. It's about the buy mode with apartments. I know you can't normally place items in the common areas of an apartment complex, but is there a way to access this area so you can select and delete items? I looked up cheat codes, but I don't think any of the ones I found enable this (I thought boolProp AptBaseLotSpecificToolsDisabled true/false would do it, but I still couldn't delete anything in the common areas).

As you ACR fans will notice right away, my problem is the adjuster. Not thinking, I spawned it from a sim that was standing there by the garbage can, and now I can't select it to delete it. Is there anything I can do? I really don't want this stack of phonebooks in my shot, even though it could probably just pass for recycling (but people will KNOW it's the ACR adjuster - it's the principle of the thing).
I switched out the old plasticbox apartment complex I was using in Strangetown for this new seedy one that comes in the apartment bin. I think it works pretty well for Strangetown - having it up on supports like that fits in with all the other unusual architectural details in the town. It's a continuity error, but I'm not overly worried. At least I didn't switch out the sim actor who plays Ripp and not even mention it. :P Wouldn't it be funny if it was suddenly just some face template one guy with the same colouring. Man, that would have been a funny gag if I didn't just blow it.
The spoiler here is minimal... or is it? You can pick up a lot of info in this pic if you approach it like a Where's Waldo page.

As you ACR fans will notice right away, my problem is the adjuster. Not thinking, I spawned it from a sim that was standing there by the garbage can, and now I can't select it to delete it. Is there anything I can do? I really don't want this stack of phonebooks in my shot, even though it could probably just pass for recycling (but people will KNOW it's the ACR adjuster - it's the principle of the thing).
I switched out the old plasticbox apartment complex I was using in Strangetown for this new seedy one that comes in the apartment bin. I think it works pretty well for Strangetown - having it up on supports like that fits in with all the other unusual architectural details in the town. It's a continuity error, but I'm not overly worried. At least I didn't switch out the sim actor who plays Ripp and not even mention it. :P Wouldn't it be funny if it was suddenly just some face template one guy with the same colouring. Man, that would have been a funny gag if I didn't just blow it.
The spoiler here is minimal... or is it? You can pick up a lot of info in this pic if you approach it like a Where's Waldo page.
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