Strange Tomato (
strangetomato) wrote2008-09-07 10:35 pm
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Apartment Life - A question about Buy Mode and apartments
I'm back with another issue and question. It's about the buy mode with apartments. I know you can't normally place items in the common areas of an apartment complex, but is there a way to access this area so you can select and delete items? I looked up cheat codes, but I don't think any of the ones I found enable this (I thought boolProp AptBaseLotSpecificToolsDisabled true/false would do it, but I still couldn't delete anything in the common areas).

As you ACR fans will notice right away, my problem is the adjuster. Not thinking, I spawned it from a sim that was standing there by the garbage can, and now I can't select it to delete it. Is there anything I can do? I really don't want this stack of phonebooks in my shot, even though it could probably just pass for recycling (but people will KNOW it's the ACR adjuster - it's the principle of the thing).
I switched out the old plasticbox apartment complex I was using in Strangetown for this new seedy one that comes in the apartment bin. I think it works pretty well for Strangetown - having it up on supports like that fits in with all the other unusual architectural details in the town. It's a continuity error, but I'm not overly worried. At least I didn't switch out the sim actor who plays Ripp and not even mention it. :P Wouldn't it be funny if it was suddenly just some face template one guy with the same colouring. Man, that would have been a funny gag if I didn't just blow it.
The spoiler here is minimal... or is it? You can pick up a lot of info in this pic if you approach it like a Where's Waldo page.

As you ACR fans will notice right away, my problem is the adjuster. Not thinking, I spawned it from a sim that was standing there by the garbage can, and now I can't select it to delete it. Is there anything I can do? I really don't want this stack of phonebooks in my shot, even though it could probably just pass for recycling (but people will KNOW it's the ACR adjuster - it's the principle of the thing).
I switched out the old plasticbox apartment complex I was using in Strangetown for this new seedy one that comes in the apartment bin. I think it works pretty well for Strangetown - having it up on supports like that fits in with all the other unusual architectural details in the town. It's a continuity error, but I'm not overly worried. At least I didn't switch out the sim actor who plays Ripp and not even mention it. :P Wouldn't it be funny if it was suddenly just some face template one guy with the same colouring. Man, that would have been a funny gag if I didn't just blow it.
The spoiler here is minimal... or is it? You can pick up a lot of info in this pic if you approach it like a Where's Waldo page.
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I'll be adding apartment buildings to my realty section in the near future. I've already built a "villa" style apartment block for singles and young couples without children in my game.
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I've made a few attempts at building, but it takes so much time, and I need to use that for storytelling. It's fun, though.
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I've been a builder for a while, thanks to a friend who hates building her own houses, but I have only recently started posting them.
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I really like The Dollhouse, and I was surprised to see diagonal counters. They work like that too? I had no idea. I never put furniture at an angle in the game (very rarely in real life too). I sort of like the grid-ness of sim reality.
Do you use house plans or do you work from scratch?
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The Dollhouse is my personal favorite, closely followed by the DeSito and Country Club Drive.
If you find any houseplan that you want built in game, I'd be more than willing to put it at the top of my list. Requests are fun (which is why my friend got me into it)
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