strangetomato: (Default)
Strange Tomato ([personal profile] strangetomato) wrote2008-05-29 12:00 am

Barefoot, pregnant, and at the mercy of InSIM: testing genetics

Recently, I tried fiddling with the recessive genetics in Strangetown, using SimPE, since [personal profile] madame_ugly was nice enough to explain it all to me a while back. The return of InSIM made it easy to test them out, so that's just what I did, using my favourite approach - the HANDS ON method.






Yes? Is there something you all wanted to tell me?




That's right, my friends. You got knocked up via InSIM, and you'll have no idea who the other parent is... oh, wait, yes you will. The green ones are Johnny's.




Ophelia: Okay, it's time to clean up these babies, guys! Get to work and start picking them up.

I love how the children of Ripp and Ophelia have such a wide range of skintones, instead of just ending up averaged out (that seems to always happen for me).

Even with all of those babies, I didn't get any kids from Johnny with red hair, so I'm not sure if I correctly changed his genetics. I'll have to test it out again. All of these kids had blond hair, so Ripp's recessive genetics are definitely working (I had some grey eyes too).

It's so nice to have InSIM back. I'm not sure if my sims agree, though.





ext_122042: (Default)

[identity profile] strange-tomato.livejournal.com 2008-05-29 12:58 pm (UTC)(link)
Yeah, all the Grunts have correct recessive DNA. I've seen it in a number of other people's games, and in my own too.

Nice shameless plug. I did check it out and comment. (I have so many updates to catch up on...)

They all had twins by one of the others, so I could test out all three combinations to see how the genetics worked.

Well, Johnny and Ripp are both cute, so their babies should be too, right? ;) Well, maybe CUTE isn't the right word. They have pretty strong features.