Strange Tomato (
strangetomato) wrote2013-01-21 10:27 am
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Discussion: Plastic surgery for premades
I know that this tends to be a somewhat controversial topic for fans of premade sims, and I don't normally make adjustments to their faces (unless I had a good story reason for doing so, such as a character getting actual plastic surgery), but I'm considering making a couple of exceptions. Dora Ottomas is one of them.
I aged Dora back to adult for a project I'm working on and since I had her in Bodyshop, I thought I'd examine her wonky facial structure in more detail. I have no problem with Dora's "ugly" as such, but I do have a problem with the way her face is way shorter than the dimensions of the rest of the templates and thus does not line up properly, she has a super long neck, etc. My one rule for sim creation is never to shift the face or the eyes up or down (the mouth and nose can move a little, within reason), as this results in a sim with features that will not play nice in any genetic combination with other faces. The Ottomas family is a perfect example of this, as are some of the other latter day EP sims.
I aged Dora back to adult for a project I'm working on and since I had her in Bodyshop, I thought I'd examine her wonky facial structure in more detail. I have no problem with Dora's "ugly" as such, but I do have a problem with the way her face is way shorter than the dimensions of the rest of the templates and thus does not line up properly, she has a super long neck, etc. My one rule for sim creation is never to shift the face or the eyes up or down (the mouth and nose can move a little, within reason), as this results in a sim with features that will not play nice in any genetic combination with other faces. The Ottomas family is a perfect example of this, as are some of the other latter day EP sims.

(From left to right: unaltered Dora as an adult, altered adult Dora, and Face Two)
The middle Dora is the one I've been working on, with her original face on the left and Face Two on the right for comparison. I've shifted the features up and down until they line up roughly with Face Two (and thus all of the templates, with maybe the exception of shorter Face One). I also made some minor changes to the shape of her features, including minor adjustments to the eye depth (in an attempt to fix that deep shadow and the way the brow crashes through her eyes), and a slight softening of her jawline. I think her face makes more sense like this, but she still looks like Dora. What do you think? I was hoping to make it so she could correctly wear eye makeup without it getting all distorted, but somehow that still doesn't work. I'm not sure what they did to her eyes to prevent that, but they did a pretty thorough job of it.
I've considered a similar shift for an adult Faith Goodie, moving her face down a couple of notches to match Face One. She's another premade sim with a shorter than normal face. You can barely notice the change, but she doesn't have the swan neck or the lack of forehead.
I've considered a similar shift for an adult Faith Goodie, moving her face down a couple of notches to match Face One. She's another premade sim with a shorter than normal face. You can barely notice the change, but she doesn't have the swan neck or the lack of forehead.
What are your thoughts on sim surgery? Do you consider these sorts of adjustments acceptable? Feel free to share your thoughts below, but please keep your discussion with each other respectful. I know many simmers can get pretty passionate about this issue, so let's be mindful of that.
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The Travellers' genes totally make no sense, by the way. But you're right, there's several of the later EP families that at least seem to have passed on plausible facial structures to their children, especially in Desiderata Valley and Belladonna Cove (and the Gavigans, too). Interestingly enough, this doesn't necessarily mean that their other genes make sense. Pauline Aspir, for example, totally randomly has brown hair, while her parents have black (with no recessive brown) and blond hair.
But of course I never have to think too deeply about these things ever again, since I already fixed it all. ;) (Well, not the facial structures, but yeah.)
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That's funny. I pulled the Travellers completely out of the air there. I have no idea, really. I figured Trent might have recessives or something. Like I said, I like it when families have kids that turn after the recessive parent, even when the sims have no recessives in-game. It gives the family more variety and seems more realistic. Better if they actually had recessives, of course. Aren't the Ottomases like that too, with Sharla being blond like Samantha? Giving Peter a recessive gene would make it make sense.
I love that you've made those fixes in the uerhood. It saves us all that fiddling with SimPE, so thank you for that! There are a couple of things I do change from your version, but that's pretty minor compared to what it was.
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Luckily there's no families where the kid has a dominant hair or eye colour while both the parents have recessives, at least no living sims. There was some of that going on with some of the dead sims, but I just fixed the dead sims up a bit in that case. People are unlikely to resurrect them, anyway. In my fixed dead 'hoods, though, I made sure they all make sense, as far as possible.
I'd be very surprised if everyone was 100% satisfied with all of the changes I made/didn't make! But yeah, I'm glad so many people have gotten use out of them, makes it worth alllllll those hours in SimPE. :) Although I really did make them for myself in the first place!