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Strange Tomato ([personal profile] strangetomato) wrote2008-04-09 08:44 pm

Challenge 002: Drabble+: Death

Here's my response to the current challenge over at [livejournal.com profile] simstorytellers . I thought I would post this now, since it's based on the Strangetown, Here We Come, and I won't be able to post the next chapter until Sunday at the earliest. I'm heading out of town tomorrow evening for a long weekend. This drabble+ (slightly longer than a regular drabble, which is exactly 100 words) is related to the next couple of chapters in the story, and is thus a slight spoiler, but I like to think of it as more of an appetizer. I hope the next installment will follow by early next week.

This week's challenge was to create a 150-200 word drabble+, using a maximum of two in-game pics, with "death" as the prompt.





CHALLENGE 002:  Drabble+: Death

Prompt: death
Pic max: 2
Word count: 150-200
Expires: 4/16/08




Nervous Subject looked around the cemetery.

He was surrounded by death. This was his legacy. This is what his mother had left him with: a collection of dead people, each of them hand-picked to suit her various whims.

It was also his father's work. He performed his task thoroughly and carefully, leaving nobody behind. Death touched everyone.




Nervous didn't have to look far for examples of the impact that his parents had made on this little desert town. There was Ophelia, his cousin, who had lost her entire family to death at an early age. There was Ripp Grunt, whose parents had also been brutally murdered, though he didn't know that yet. There was Johnny Smith, who had, so far, been lucky, but his troubles would come. Death didn't spare anyone. Nervous knew that his father had an appointment with Johnny's family, and sooner than any of them expected.

There was Pascal.




Nervous hoped that somehow, despite logic, Death might decide to grant Pascal some special privilege to walk untouched and happy throughout his long life.

If Nervous asked, he could make it so, but asking favours of Death always came with a price. 





 

[identity profile] madame-ugly.livejournal.com 2008-04-10 02:42 pm (UTC)(link)
Ahh, that makes perfect sense. I'd kind of forgotten about his dreams (how vivid they were/are). And the "seeing the victim's thoughts" makes sense too. He hears the clones voices in his head (which I always assumed was him reading their minds) so he's been established as sensitive to such things.

So Nervous could talk to his pop if one of the pets dies, too, right? (I don't know why I thought of that, it's kind of morbid, but. . .)



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[identity profile] strange-tomato.livejournal.com 2008-04-10 02:54 pm (UTC)(link)
Okay, as long as it makes sense within its own logic, I'm happy. (I forgot to mention the clone thing, but that's a similar sensitivity too. He does hear their thoughts.) Nervous has a lot of powers, but their practical application is pretty limited. He mostly just gets knowledge, and not the ability to really "do" anything worthy of fear (though Loki suspected he might have more abilities, and just didn't know it, so we'll see if he was right).

That's a very interesting thought about the pets. It is a little morbid, but most things about Nervous are morbid. It would be pretty crazy to make a sort of animal sacrifice out of one of the pets, but who knows what someone might do in desperate times? I know that Nervous would never do such a thing (Now, Circe... there's a woman that would probably have no problem with it), but it might make a convenient occurrence if one of them dies of old age.

[identity profile] madame-ugly.livejournal.com 2008-04-10 03:28 pm (UTC)(link)
Or, if you wanted to explore the pet angle, you could have one die from sickness/car. Yes, it's not really a "sims" thing but you could take a liberty (we all do it, making sims a little more human than sim).

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[identity profile] strange-tomato.livejournal.com 2008-04-10 03:32 pm (UTC)(link)
That's a good idea to keep in the back of my head. I could do that. I'm not sure why they didn't include a couple of accidental pet deaths, like they did for the sims. I know it's sad, but it's also pretty sad when a sim dies like that. Why are the pets so protected from harm?

I like adding some extra human details to the sim world, but it's fun to play up the sim-ness too (like the aspirations, transitions, etc.). I like a mix of both.

[identity profile] madame-ugly.livejournal.com 2008-04-10 04:05 pm (UTC)(link)
I wonder if the harm-free pets has something to do with the rating? Just like you can't burn a toddler/baby alive in a house fire.

I think I'm ok with not being able to kill baby/toddler/pets. A scrawny, decrepit pet would upset me (though a house fire taking out the whole family wouldn't as much *snicker*)
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[identity profile] strange-tomato.livejournal.com 2008-04-10 06:16 pm (UTC)(link)
It seems odd that simulated animal death would effect the rating, while simulated human death does not, but I'm not the one who makes the ratings, now, am I? *snicker*

I agree with you about not wanting to see animals suffering, though. That always gets me. I used to volunteer for the local SPCA animal shelter (when there was one in the area where I lived), and it's so tough to see mistreated animals.
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[identity profile] strange-tomato.livejournal.com 2008-04-10 06:21 pm (UTC)(link)
Thank you. :) There's nothing quite like a good hook or cliffhanger, so I try my best.

Nervous is mostly just reflecting on how he wouldn't like to see Pascal affected by death at all, since he doesn't want him to be unhappy, but I won't say too much about what might happen there.
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[identity profile] strange-tomato.livejournal.com 2008-04-10 06:25 pm (UTC)(link)
P.T. is great, but he isn't going to live forever. There's always a chance that it isn't P.T. that Nervous is referring to, but it does seem like the most likely thing, doesn't it?

Johnny has such a sad face. It's so... pointy. It's all angles and sadness, and just so long. It's going to tough to see him cry.

[identity profile] madame-ugly.livejournal.com 2008-04-10 06:26 pm (UTC)(link)
I volunteered at a no-kill shelter and only lasted a few weeks. Even though I knew none of the critters would get the "big shot" I just couldn't stand it (especially the dogs, when they bark and beg).

I used to work at an animal hospital, too. But the worste thing I ever saw were the owners who'd bring their pet in to be euthanised and not stay with them. Poor things would have to wait ALL day just to die.
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[identity profile] strange-tomato.livejournal.com 2008-04-10 06:27 pm (UTC)(link)
Johnny's family has 11 people in it, including Johnny. It's easily half of Strangetown. That's a lot of possibilities.

[identity profile] indigoleo.livejournal.com 2008-04-10 06:29 pm (UTC)(link)
Sadly, you can't stop Death if your name's one the list.

Oh, yeah? Quick, you distract him and I'll use the white-out!

They all have to go some time. Not if I turn aging off forever!
Oh, I know. I just hate losing a sim I've gotten attached to. Silly little simulated persons.
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[identity profile] strange-tomato.livejournal.com 2008-04-10 06:31 pm (UTC)(link)
That is a very insightful question. You're really thinking ahead. If Johnny's father is going to die, it will definitely impact the pressure that Johnny feels about his decision, but I won't say anything about which way it will push him. It's not the only factor that has the potential to impact his decision, as we will soon see. Things are going to start to change soon.
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[identity profile] strange-tomato.livejournal.com 2008-04-10 06:49 pm (UTC)(link)
I like the idea of a no-kill shelter, but I've seen how bad they can be in practice. There is one of those in my area right now, and I even considered helping out there, like I used to at the SPCA, but it was horrible. There are too many animals for the amount of space and money to run it. As much as I hate to see animals get put down, sometimes it's necessary. The no-kill place seems to keep them around, even if it would be kinder to euthanise them.

My mother had to do that with our last cat (which we had for 16 years), because they told her that it was the only way they'd do it. She had to leave the cat and they'd fit the shot in between their appointments (our cat had started the process of dying the hard way that morning, so there was no time to make an appointment). So she had to leave the cat, then try not to look like she was crying when she picked up my grandmother at the hospital (who has no time for crying over animals), then go back to pick up the remains. This sad tale ends with me driving home from the city for the evening to bury the cat in the garden, while our loud neighbours played "Love Hurts" on a shitty radio in their yard. It was an odd, yet appropriate soundtrack.

[identity profile] madame-ugly.livejournal.com 2008-04-10 06:55 pm (UTC)(link)
Aww, I didn't mean for it to seem like your mother was being heartless. That vet clinic should be ashamed. The one I worked at, you could do it either way (make an appointment for the "big shot" or just leave them). I'll admit, I always thought poorly of those who didn't stay with their pet (but I understand it's something some people either can't or won't experience).
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[identity profile] strange-tomato.livejournal.com 2008-04-10 06:56 pm (UTC)(link)
I'm all about the aging off. I have a really hard time letting any of my sims die too, but I'm forcing myself onward with that sort of thing in this story. So far, so good. I've let Buzz, Loki, and Olive go. P.T. has to go sometime, and I don't look forward to it. The longer I write this, the harder it will be to let anyone die, but if that's the way it plays out, I'll have to go with it. I'll try not to be too much of a bloodthirsty writer, though.
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[identity profile] strange-tomato.livejournal.com 2008-04-10 07:03 pm (UTC)(link)
Yeah, I know you didn't mean it like that. I would think similarly of people if they just seemed to drop the animal off like it was no big deal. It just reminded me of that situation, where we had no options. They didn't give my mother much of a choice, but I think she really couldn't handle it either, so she was relieved to go. I would have stayed anyway, since I'm like that. It still bothers me that I wasn't able to take the cat myself.

[identity profile] indigoleo.livejournal.com 2008-04-10 08:06 pm (UTC)(link)
It does get to the point where there's nothing more for them to really do so, yes, all good things must come to and end. I lost PT far too fast in my first Strangetown (and I was just getting used to everything, too) so this time I aged him back to adult. I figure by the time he gets to the end of his elderhood I'll be more willing to part with him.

Totally OT, I have a question, since you play around a lot with SimPE and such and have younger versions of sims running around in your game. Can you put two sims with the same first and last names on the same lot for a short time without everything going haywire? Basically, can you have two of the same sim on one lot, moving one in and moving one out?

[identity profile] ricamarcella.livejournal.com 2008-04-10 08:08 pm (UTC)(link)
Oh? What do you mean by those last two sentences? Are Ripp and Phi going to hit it on?
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[identity profile] strange-tomato.livejournal.com 2008-04-10 08:32 pm (UTC)(link)
I didn't have any issues with it, and the sims did have the exact same name (I often give them a slightly different name, though, since it helps to tell the, apart in the InSIM summoner menu). I would say that you'll be fine, though I'm not 100% sure, since I don't usually save after setting up those types of scenes (not so much because of the summoning, but the other InSIM things, like aging up or down).
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[identity profile] strange-tomato.livejournal.com 2008-04-10 08:33 pm (UTC)(link)
Well, that's one possibility, but there are others too. We'll just leave it at that for now. *wink*

[identity profile] indigoleo.livejournal.com 2008-04-10 08:56 pm (UTC)(link)
Ah, good. Then maybe I will go ahead with a little experiment I want to try. :) If I was planning on keeping both in the game they'd have to have slightly different names but I don't plan on keeping the one. I plan on replacing him.
Thanks.

[identity profile] mothproof-ammeh.livejournal.com 2008-04-11 01:57 am (UTC)(link)
NERVOUS SHOULD BE GLAD TO HAVE THOSE GRAVESTONES. *is just resentful because her game ate them all*

For fans of Strangetown...

[identity profile] ricamarcella.livejournal.com 2008-04-13 04:55 am (UTC)(link)
there's a hilarous clip on YouTube called "Strangetown Con-Piracy" by user joe mulcahy about what would happen if the Curious Bros. turned themselves into women and got chased by the General, Ripp, and Tank. You should all go watch it, it made me crack up. Sorry that this doesn't have anything to do with the drabble... just thought you people would find it entertaining.

[identity profile] 80sfiend.livejournal.com 2008-04-14 03:56 am (UTC)(link)
Oooh! :D I loved this. :D Of course I love all your stories. :) Looking forward to the next update. :D
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[identity profile] strange-tomato.livejournal.com 2008-04-14 10:06 am (UTC)(link)
What happened to the gravestones in your game? Did you place them in the inventory? I lost one that way before. I moved these stones to a new lot, and I seem to have been lucky enough not to lose any.

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