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Strange Tomato ([personal profile] strangetomato) wrote2010-09-06 09:44 am
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The Great ReBuild 2010: Paring things down?

I'm struggling with this rebuild. At first I was going to package up all the sims that have been born in the those neighborhoods and share them and then do the same for my edited lots, but every time I load the game to do so, I lose steam fast. I've now settled on only packaging up characters and lots that I absolutely can't do without. So that means any story characters that have already been featured (and one that hasn't — Phi's mystery baby), and maybe some lots (the Summerdream place comes to mind), but everything else will be played through and made over again. That'll take some time, but it'll be far less tedious than piecing it together bit by bit.

I think I'm going to start by playing the fresh megahood to give myself a chance to see what I truly miss from my other game. I'm going to keep my cc (though I'm paring that down quite liberally), but I want to try to use the bare minimum of hacks and things like that. That brings me to my question of the day (and it's a classic one):

If you were going to start over with only a handful of hacks, which ones would you consider essential?

[identity profile] orikes13.livejournal.com 2010-09-06 05:53 pm (UTC)(link)
I tend to think of hacks in four categories: critical fixes, annoyances fixes, feature addition, and utility tools.

Obviously any of the critical fixes are essential. dramafix, nounlinkondelete, romanceurnstonefix, etc. As obstreperous as Pescado can be, it's worth taking note of what he says is a critical fix for a game. He can be an opinionated ass, but he does know what can be a game breaker.

For annoyance fixes, that's up to you and what annoys you. I know I couldn't play without nowhatsthis or the phone hack. Those 4pm calls where a friend says, "you never call me" and then hangs up used to drive me insane. Thing is, those things might not bother you as much as they bother me. I know lots of people despise the YA walk, but it doesn't bother me, so I never bother with that fix.

With feature add-ons, it's a matter of what you want to do to your game. ACR is essential to the way I play my game and I also wouldn't play without Smart Beds or one of the LTW variety hack.

Utility hacks are also dependent on what you want to do with your game. I love the Visitor Controller, but plenty of other people play without it. I've also never been able to decide between InSim or the SimBlender, so I've got both. Not to mention I've got the visual teleporter as well as the teleporter shrub, since they both function in slightly different ways. Probably redundant, but I can never choose between them.

It might be worth it to play a little bit in a completely unmodified game just to remind yourself of the things you'd like to adjust or add. :)

[identity profile] profbutters.livejournal.com 2010-09-06 05:59 pm (UTC)(link)
Second on the unmodded game. I've been playing a bit on a PC partition to get used to it and I only have essential Pescado fixes in. I can't stand being without the Sim Blender, InSim, or eye defaults. Ew, Maxis brown eyes. I'd forgotten how much I hated that fuzzy gray look.

[identity profile] inkspottedtea.livejournal.com 2010-09-06 07:27 pm (UTC)(link)
Along the lines of Smart Beds mentioned in this comment, I definitely think "Use Inaccessible Beds" is essential.

[identity profile] orikes13.livejournal.com 2010-09-06 07:57 pm (UTC)(link)
I actually don't know that one. What does it do and who is it by?

[identity profile] http://users.livejournal.com/ari_/ 2010-09-07 03:38 am (UTC)(link)
it lets you put a double bed against a wall and still have _2_ sims sleep in it.

(don't remember where I found it, tho, sorry)

[identity profile] inkspottedtea.livejournal.com 2010-09-07 07:09 am (UTC)(link)
It's on Simlogical - http://www.drealm.info/simlogical/sl/Sims2Pages/Sims2_Sleeping.htm