strangetomato: (rippwoohoo)
Strange Tomato ([personal profile] strangetomato) wrote2009-08-13 05:42 pm

Sims 3: Bitching and moaning

Wow. Just... wow.

From the The Sims 3: World Adventures Q&A on IGN:

The Sims 3: World Adventures offers a whole new way to play that we've never done in a Sims game before. We're utilizing the opportunity system introduced in The Sims 3 to take your sims through a whole variety of different adventures. You can start by talking to a local merchant who will send you off to find a keystone that unlocks the treasure chest to get into the secret chamber and so on. You aren't just picking up random tasks--you can follow and participate in a story. Each location offers different back stories and secrets to uncover. We're also working on a much more interactive exploration system in our tombs and catacombs. The player will need to solve puzzles to get from room to room--you can't just click in the treasure room and say "Go Here" anymore. Using your sims' skills, special items and figuring out a puzzle will be how to get through the multitude of areas we've set up for you to explore.

Sorry, but if I wanted to solve puzzles to get from room to room, I'd play a Legend of Zelda game. They're MUCH better at it. I hate to whine about this yet again, but seriously... what the fuck?
ext_122042: (Default)

[identity profile] strange-tomato.livejournal.com 2009-08-14 12:42 am (UTC)(link)
I agree on the scenery. I love that, and the custom colour wheel, the story progression (sometimes), and the open neighbourhood. If they could stick with what's good and work on adding more detail to the things we love, like genetics, then we'd have a game worthy of the series. They did some things right, but it's not enough.

Sims 3 should have taken everything good about Sims 2 and made it significantly better. If not, then why bother? We'll always have Sims 2, because the game doesn't "end." They needed to really raise the bar with a sequel, but instead they chose to switch genres. It's a shame.