strangetomato: (Default)
Strange Tomato ([personal profile] strangetomato) wrote2009-04-17 07:08 pm
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Sims 3 CAS is looking better all the time

Have you seen this?



It seems you can at least make your own aliens in Sims 3, even if it lacks abduction (and I truly doubt they'd leave that out). Also, some of the sims that Parsimoniouskate makes at the end of this video shows how versatile the CAS will be. I think the faces really do look more like real people, but also more like cartoons (if that makes sense). She really "gives 'er" with the sliders at the end of this and you can see that Sims 3 sims don't all look alike as some have claimed. In fact, they have far more potential for variety. FAR more.

I think we're just seeing a case of Face One/Two syndrome in most of the sims from the early promotional videos. We see the same thing happening in Sims 2 packaging/promo videos. It's usually Face Two for almost every single sim, to avoid the "eww, UGLY SIM!" reaction that would surely follow if the sims were more unique. They want to appeal to the most people, and thus they make bland, vanilla sims (btw, I like both Face Two and vanilla flavourings - don't get me wrong). It makes sense.

I just wish we could make them unsymmetrical. That's what would truly make them look more realistic.

Anyway, I thought this was interesting. Sims 3 is looking better all the time to me. I know I won't miss loading screens, and I'll love being able to pick which shoes go with which outfit. It's these little things that make all the difference.
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[identity profile] sadieg79.livejournal.com 2009-04-17 10:50 pm (UTC)(link)
Tell you what: I'll be spending far more time in Bodyshop than the actual game if they keep all this in. Maybe I can make a more accurate self-sim - complete with body shape :P - not to mention TS3 renditions of our fave Strangetownies ;)

I'm clinging to Sims 2 partly for Strangetown and partly my rainbow legacy these days - the second in particular I've grown really fond of. But if/when I get Sims 3 I'll have a play on that too - they're too different to toss one for the other. I might even try re-creating my rainbow family, or some of them at least ^_^

The big pull for me is also the traits system, as well as - if I hear right - being able to choose your LTW, rather than being randomly assigned one. I gather it won't be great for stories though, so us storytellers will need to keep Sims 2 in either case ;)
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[identity profile] strange-tomato.livejournal.com 2009-04-17 11:00 pm (UTC)(link)
Choosing LTWs would be cool. I often do that now with InSIM, but I have to randomly roll it until I get what I want. It's a pain.

How do you figure it won't be great for stories? There's a new video up about their movie-making tools, so I figure stories with be the same. There's always screencapping too, so I don't see how storytelling will be limited. It will lack our current machinima options, but I'm sure those will eventually be created for Sims 3 too.
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[identity profile] sadieg79.livejournal.com 2009-04-18 12:11 am (UTC)(link)
Oh, really? Can't remember where I got that from, but it was something to do with the way walk-bys are handled, animation not as fluid, something about mods I think - although things might have changed on that front, I don't know. It's getting hard to keep up. It'd be cool if it was the same with Sims 3, although Sims 2 is enough of a memory hog, so I'll hold judgment on the shooting.

Oh! One thing I do need to find out, unless someone knows - how does it play with dual core CPUs? I know some editions of Sims 2 really don't like it - I've been saving often lately when I play, as it tends to crash intermittently with no good reason :-\

[identity profile] meetme2theriver.livejournal.com 2009-04-18 04:32 pm (UTC)(link)
Slightly unrelated, but Pescado's FFS Lot Debugger has the option of cycling through the LTWs, in addition to rolling them randomly, making it easier to find the one you want. :)