Strange Tomato (
strangetomato) wrote2009-03-09 05:53 pm
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Thought for the day: Sim stories are like serial comics
Remember how I said I thought sim stories were more like graphic fiction than novels or movies? No? Well, I did. I think they're often sometimes like television shows too, in their serial nature, but the format speaks more to the comic medium (if we're talking about text and image sim stories, and I am).
The latest issue of Bitch magazine came in the mail today, and I was reading the review of Alison Bechdel's The Essential Dykes to Watch Out For (a GREAT read, in my opinion - you should check it out). At the end of the review, they quote her as saying, "A comic strip, like life, is a novel that never seems to get anywhere." It really reminded me of sim stories, especially mine. They just soldier on, perhaps with an end in mind, perhaps not, and that's just what I like about it. That's why I enjoyed DTWOF too. I came to really feel for the characters, and I was content to see them going through their day to day dramas, or even just cooking dinner (laced with politics, which makes it even more interesting). With sim storytelling, I'm writing (and playing) instead of reading, but I enjoy the feeling of following a set of characters as they gradually grow. Is it the same for you when you play and create? Or read, for that matter?
Of course, if I'm going to compare my story to a specific comic, I'd probably lean more towards Strangers in Paradise, which does have a plot, but it's really not nearly as important as the ongoing development of relationships between the characters. I love that series, but it's introspective to a fault, just like S,HWC is. It's obviously something I enjoy. In fact, when reading SiP, I often find myself going "yeah, yeah... crime stuff, plot... where's the next scene where the talk about that awkward kiss they shared?" Yeah, I may have a problem (I'll look into getting the help I need). SiP even ocassionally features pages and pages of lyrics, which is something a lot of us sim storytellers indulge ourselves in (it's super indulgent in the most teenagery kind of way - I know this, but still I just can't resist at times).
Anyway, I just wanted to share my musings. Feel free to add your own two cents or three.
(Is this what they call a meta? A baby meta, maybe?)
The latest issue of Bitch magazine came in the mail today, and I was reading the review of Alison Bechdel's The Essential Dykes to Watch Out For (a GREAT read, in my opinion - you should check it out). At the end of the review, they quote her as saying, "A comic strip, like life, is a novel that never seems to get anywhere." It really reminded me of sim stories, especially mine. They just soldier on, perhaps with an end in mind, perhaps not, and that's just what I like about it. That's why I enjoyed DTWOF too. I came to really feel for the characters, and I was content to see them going through their day to day dramas, or even just cooking dinner (laced with politics, which makes it even more interesting). With sim storytelling, I'm writing (and playing) instead of reading, but I enjoy the feeling of following a set of characters as they gradually grow. Is it the same for you when you play and create? Or read, for that matter?
Of course, if I'm going to compare my story to a specific comic, I'd probably lean more towards Strangers in Paradise, which does have a plot, but it's really not nearly as important as the ongoing development of relationships between the characters. I love that series, but it's introspective to a fault, just like S,HWC is. It's obviously something I enjoy. In fact, when reading SiP, I often find myself going "yeah, yeah... crime stuff, plot... where's the next scene where the talk about that awkward kiss they shared?" Yeah, I may have a problem (I'll look into getting the help I need). SiP even ocassionally features pages and pages of lyrics, which is something a lot of us sim storytellers indulge ourselves in (it's super indulgent in the most teenagery kind of way - I know this, but still I just can't resist at times).
Anyway, I just wanted to share my musings. Feel free to add your own two cents or three.
(Is this what they call a meta? A baby meta, maybe?)
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I was going to say that my story does have a definite end (it's actually VERY short- it's looking at 6 chapters, with the epilogue) so it won't continue. As much as I love the characters I'm writing about, I couldn't do it for as long as you (and others) have.
That's all. I feel like I should say more (but as you know, I'm not an in depth commenter. It's all surface for me.)
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I don't know that I agree with the description that a comic never gets anywhere. There are plenty like that, but there are also plenty that have set durations and end after they're done. It's all a matter of what the author/artist is looking to pull off.
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I totally agree with you on the long-running comic = long-running sims story. Sometimes they have little sub plots, etc. but it keeps on keeping on... and as long as the author is still enjoying it I think that's wonderful! :D
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Also, I agree with everything you said. The Sims itself is a game of the day-to-day with a large focus on relationships between characters so it's not surprising that the stories coming from the game are largely episodic and relationship-based.
I love character driven stories. I love getting emotionally invested in fictional people and their plights. On the other hand I myself am a huge plot driven writer. I love writing things with points and clear beginnings/endings. They can be huge, epic sorts of stories, but if I don't nail down all the details ASAP I go crazy.
I love the pace of your story though. It's slow, but it FITS. I want it to go slow! I want to just read billions of silly conversations between Ripp and Johnny and coo at all the romantic scenes between the characters. <33333
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WARNING : rambly
And I'll add, I think the way you (in the collective sense of the word, meaning "sim story writers") come at a sim based story depends a LOT on your background. (forgive me if I oversimplify here) You (the personal you) come from a visual art background so you see your story more as a comic or movie, a very visual medium. I'll use myself as a comparission. I've never thought of my stories as comics even though I'm one of those "gotta have a good mix of pics to words". I've always thought of them more as lazy short stories (lazy meaning I let the pictures "speak a thousand words" so I don't have to type so much--or the pics spare me from having to describe a character's physical appearance). Since the pictures are more a bridge between the words, I don't labor to set up detailed sets (meaning half the time my houses don't even have damn curtains!) and such. And since I lack the compulsion to make really detailed pictures, I end up producing a more convoluted and "plotty" story (and do goofy shit like laboring over making titles that encompass both the A and B storyline in each update and fretting over making sure I have an A and B storyline AND having a good bridge should I have to break a title into multiple parts, etc).
Shit. . .I lost my own train of thought. Eh, must not have been that great then.
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I'm not sure where I stand on plot vs. relationships. I guess I'm inbetween?
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