strangetomato: (Default)
Strange Tomato ([personal profile] strangetomato) wrote2008-09-17 09:20 am

Sim Storytellers Interview

Well, it seems my name has come up for the Storytellers Spotlight at [livejournal.com profile] simstorytellers this week. For those who aren't members of the SST community, you can check out the past interviews here. I will be answering the 30 standard interview questions, and I'll also be opening the floor to questions from readers of my story, as others have before me. If you're curious about something relating to my story or the telling of it, you can leave your questions in the comments here, or in the announcement post. Fire away at me with your burning questions (but not your burning bags of dog poo, please).

So... yeah. *deep breath* Let's do this. It'll be fun.

[identity profile] madame-ugly.livejournal.com 2008-09-17 12:44 pm (UTC)(link)
(not a interview related question)

So you drew your own name or are you the end of the list? I hope it was a draw. The thought of being at the end of the list is kind of sad.

[identity profile] hviw.livejournal.com 2008-09-17 02:52 pm (UTC)(link)
Does this mean you'll have to postpone the chapter?
Well I'll look forward to it whenever it comes.

[identity profile] xel-squirgle-ox.livejournal.com 2008-09-17 08:42 pm (UTC)(link)
Have you ever thought about donating part of your brain to somebody? ...Like uh, me? XD

No, I don't have any intelligent questions at this moment, since I know I could always ask you in a comment to an entry. I'd love to learn more about you though!

[identity profile] ricamarcella.livejournal.com 2008-09-17 10:47 pm (UTC)(link)
Hey, congrats on the interview. I looked over some of the questions and I think the one thing I wish were in the game, but isn't... is deceit.

It's surprising how so many SimStories are about deceit and secrets between people (esp. characters hiding how they truly feel about others) when, come to think of it, a Sim is programmed so that whatever is in her relationship panel reflects how she interacts with another Sim. They have absolutely no capacity for deceit. And yet that's where the Storyteller's imagination comes in...

Sometimes they act so brainless when you play them. It's like it's up to writers to turn them into sentient beings.

[identity profile] leskuh.livejournal.com 2008-09-17 11:53 pm (UTC)(link)
Umm....I might add to this if I think of more, but here's the ones I've thought of so far. It's hard to think of things to ask, because you're pretty open about your process.

1. What would you say your average number of words per chapter/update is?

2. I've always been fond of how your story is neither too text heavy nor too image heavy. You get a good balance. Is this something you strive to do or just something that comes sort of naturally?

3. Who's your favorite character in your story? I can make a good guess, but I could be wrong.

[identity profile] hviw.livejournal.com 2008-09-19 03:05 am (UTC)(link)
How much if at all do you change things about pre-made sims? Do you try to keep their behavior in line with their aspirations and/or personalities? Do you try to keep their age differences the same?