strangetomato: (Default)
Strange Tomato ([personal profile] strangetomato) wrote2008-05-29 01:00 pm

SimPE: Sim genetic troubles

I went back into SimPE over my lunch break and saw that none of my changes to genetics had been saved, because I forgot to commit them. Now I feel really silly. So, I went ahead and made some changes, and now I have a new problem. I was following Madame's list of genetic codes, but somehow I've ended up with black hair from Johnny and Ophelia. And missing eyebrows.







Weird, isn't it? I'm not sure where I went wrong. Why would the eyebrows be missing?

I'll have to look at this again later this evening. I hope I just copied the wrong code somewhere. Black hair and the palest skin have the same code, so maybe something went wrong with Johnny's recessive skintone. I put it under skintone, not skintone range (what's does the second refer to anyway?), if that makes a difference. Now I'm worried that I should have used some other sims for my experimenting. I hope I haven't messed up anything that I can't fix.

If you have any insight, I'm all ears.




[identity profile] madame-ugly.livejournal.com 2008-05-29 04:11 pm (UTC)(link)
Did you try taking the kid to the mirror and doing a makeover? Maybe the kid just needs reset (I've had issues in game where a sim reset to a default face template and I had to take them to the mirror to get the correct face back--I've also had hair go missing leaving sims with gaping skull holes, also fixed with a trip to the mirror).

I'm willing to double check the code list and make sure the typo's not on my end (I still have my test family in my pleasantview bin--that could also give me a go with the new simPE).

The way I understand it, you shouldn't have to fiddle with the skintone range. It's kind of like the setting on the toaster, telling how dark/light to make the toast. So if the range is, say, 1 then you'll only get the lightest skin. If the range is 3 then you can get 1,2,or3 (but never 4). Does that make sense?

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[identity profile] strange-tomato.livejournal.com 2008-05-29 04:18 pm (UTC)(link)
I didn't try the mirror, but I will if it happens again.

It could be a typo. If you don't mind double checking, I'd appreciate it. I can always take a look at some of the other sims from the game to check there too.

Okay, so leaving the skintone range as-is, to give Johnny a recessive skintone 1, I just add that code to his recessive skintone slot? Johnny didn't even have the alien skin in his dominant skintone slot, so I added it there too. Is that where I went wrong, I wonder?

[identity profile] madame-ugly.livejournal.com 2008-05-29 04:40 pm (UTC)(link)
Yes, to make Johnny have a recessive skin, just change the recessive skin tone line. He didn't have the green as his dom? That seems weird (but not really since the strangetown genetics are know for being mega funky like that). The way I understand it, the DOM is what your sim currently looks like, so maybe in changing that you confused the game and it spat out the default kid (like cindyanne was describing).

I won't be able to check my codes until much later, so if you're in a hurry you might want to just make your own test family (one sim each going 1/1, 2/2, etc) and then look at them in simPE. Then look at one of the Curious born in game aliens for the alien dna (since pre-made aliens might not be accurate given the issues with strangetown DNA).
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[identity profile] strange-tomato.livejournal.com 2008-05-29 04:44 pm (UTC)(link)
Johnny had the alien skin code in both of his skintone range slots, but both of the skintone slots were empty. This is true of almost everyone in Strangetown, from what I've seen.

I'm in no rush, and I probably will make that test family when I get home.

Thanks for your help with this!

[identity profile] madame-ugly.livejournal.com 2008-05-29 05:06 pm (UTC)(link)
I'm not sure how much help I am (I feel bad that you used MY instructions and now you have weirdo babies).

I'll take screen shots of each of my test sims (and a born in game alien) when I get home.
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[identity profile] strange-tomato.livejournal.com 2008-05-29 05:20 pm (UTC)(link)
Bah... I'm sure it's not your fault. SOMEONE forgot to hit commit the first time 'round, so she's probably capable of messing up the code too. *whistles innocently*

Thanks. It will be nice to get to the bottom of all of this.

[identity profile] aledstrange.livejournal.com 2008-05-29 06:24 pm (UTC)(link)
sorry I peak in, but yes, most of the town sim do have missing strings on their dominant skin tone range. I understand its better to fill those up, normally i just copy the skin tone on to that blank space (i do not understand much about ranges so, to avoid any stupid mess up on my part in just use the same codes in both skin related spaces)
and its very easy to get confuse or make silly mistakes when copy/pasting codes, but you can aways go back to it a fix them back. Also do as madam_ugly recommends and try the mirror :)
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[identity profile] strange-tomato.livejournal.com 2008-05-29 06:29 pm (UTC)(link)
Thank you for the input. Since you seem to have done this a lot, I feel relieved that you say it will be fine if I just go back and correct it.

Ahh... I can feel the worries drifting away already.

Thanks!