Strange Tomato (
strangetomato) wrote2011-10-22 11:09 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
Sims dream, and discussion about premade reluctance.
I had a dream about sims last night. I was playing the game, though of course it was more like this very large scale thing that I was observing in the dream. I think I had discovered a new premade character, possibly a university student, who was a pleasure sim and she had the LTW to "Have everyone's phone number." I think it was to be filled by meeting every sim in the game! :P I was excited to have discovered a new LTW in the game (and poor Pleasure sims need more than the two they're given). The character was a female with short black hair and pretty plain clothing. Nothing special, but I liked her. She was throwing a huge party.
Then the dream got weird and I was trying to screencap some of the odd scenes at this sim's party so I could share them. There was something about a General Buzz type character making out with a sim that looked like Bowser or a Sesame Street monster. Yeah, like I said, it got weird fast.
I've been playing through all the university characters lately, trying to get all the university premades out into the adult world for the current timeframe of S,HWC, to be replaced by the younger generation (any sims that were children or toddlers at game start). It's pretty fun, and I'm playing up the entire uberhood to be at roughly the 14 day mark (using the lot sync timer), but I'm finally feeling that reluctance some simmers mention about not wanting to play the premades because they feel it's ruining the stories and not using the "right" path for them. This usually doesn't bother me, but I tend to look at the S,HWC universe as my more or less official take on the premades, so I do feel this desire to set them all on some sort of best path for my take on things.
This is, no doubt, ridiculous. Many of these characters have at least two different paths that would be equally pleasing to me, and some of them are just complete wild cards. I've already played through a lot of it with the original versions of these hoods for my story and I liked that direction, but the second play through invariably brings new ideas and new chance happenings, ACR surprises, etc. No two plays through this game will ever be the same. That's part of what I like about it, and really, it's also part of my idea of the story universe that some rare sims are aware of the infinite versions of themselves out there, like their version of quantum physics.
Has anyone else had that feeling about the premades? I love trying different variations, but working on a complete uberhood has me feeling like I have to get this version "right."
Then the dream got weird and I was trying to screencap some of the odd scenes at this sim's party so I could share them. There was something about a General Buzz type character making out with a sim that looked like Bowser or a Sesame Street monster. Yeah, like I said, it got weird fast.
I've been playing through all the university characters lately, trying to get all the university premades out into the adult world for the current timeframe of S,HWC, to be replaced by the younger generation (any sims that were children or toddlers at game start). It's pretty fun, and I'm playing up the entire uberhood to be at roughly the 14 day mark (using the lot sync timer), but I'm finally feeling that reluctance some simmers mention about not wanting to play the premades because they feel it's ruining the stories and not using the "right" path for them. This usually doesn't bother me, but I tend to look at the S,HWC universe as my more or less official take on the premades, so I do feel this desire to set them all on some sort of best path for my take on things.
This is, no doubt, ridiculous. Many of these characters have at least two different paths that would be equally pleasing to me, and some of them are just complete wild cards. I've already played through a lot of it with the original versions of these hoods for my story and I liked that direction, but the second play through invariably brings new ideas and new chance happenings, ACR surprises, etc. No two plays through this game will ever be the same. That's part of what I like about it, and really, it's also part of my idea of the story universe that some rare sims are aware of the infinite versions of themselves out there, like their version of quantum physics.
Has anyone else had that feeling about the premades? I love trying different variations, but working on a complete uberhood has me feeling like I have to get this version "right."
no subject
I completely agree about the stories. They're not at all precise in their details. Some seem to heavily imply a certain set of incidents (like Olive and the Tricous), but the details are lacking. You have the photos and the bios and the (often confusing or impossible) sets of memories. And people don't have to play the stranger of the storylines at all. They can just play those lots quite straight as a normal family, though for me this seems like a wasted opportunity. I guess the storyteller in me will always prefer to untilize the more extreme interpretation.
And that's just what's already in the game. Once you start playing, things become even more optional. No two play throughs will ever be entirely the same.
I don't think I'd even consider the idea of a right or wrong path at all if it wasn't for the fact that I was writing a story with it. That does make me feel like I need to pick a best path for the sake of the story (because I spend so much time with it, for one, and I get stuck with the details I choose), but even then, it's all just a version, not necessarily the "right" one or even the only one I could see as plausible.