strangetomato: (Default)
Strange Tomato ([personal profile] strangetomato) wrote2009-07-11 05:14 pm

And Now For Something Completely Different: The Marriage

Since I've started using Mr. Humble the NPC as a character in my story, I became more curious about the real Rod Humble. It didn't take me long to stumble across some reference to his own game, The Marriage. It's a bit of an experiment in using the videogame as a medium for conceptual art. It's something I was really interested in a while back (videogames can be more than just entertainment, I figured, since I was in art school at the time), and I was pretty curious to see how Mr. Humble handled this "artgame" (nice term, that).

As suspected, as art increases, fun goes down. :P It's conceptual art, no doubt about it. At best, it'll start a conversation, but it's probably more likely to make you want to punch things. But don't take my word for it (or my SO's words, which declared, "This game sucks"). Please, go here and download The Marriage. Play it and tell me what you think.

[identity profile] will-o-whisper.livejournal.com 2009-07-11 10:09 pm (UTC)(link)
Well, now. Isn't that a pretentious steaming pile of suck. :D Now, maybe I'm just not artsy enough, but...I don't get it. There doesn't seem to be any goal or purpose, no way to "win," as it were. And I guess I feel like a game needs that, which might seem ironic considering what the Sims is. Of course, I also scoffed at the idea of the Sims for a long time on the grounds that it wasn't a "real" game and in a lot of ways, I still sort of think that. I love it, but it's still more of a virtual doll house than a video game to me. :/ And, of course, the Sims has the added bonus of actually being entertaining.

I dunno. I think where Humble went wrong is here: "As such its certainly meant to be enjoyable but not entertaining--" which, no. Bad. Fail. Et cetera, etc. Games are entertainment, first and foremost.

I definitely agree that games can be MORE than entertainment, with a message and meaning, but the key word, "entertain," is still there. The best example I can think of off the top of my head is a game that was released in 1999, "Planescape Torment." It's a heavily story-driven RPG largely based around the concept of exploring the question "What is the nature of a man?" From all that I've read, and experienced myself while playing (but haven't finished-it's a long ass game, and I have no time D:), it's a game that makes players think. It's a video game, but it can be more than that.

It's also fun.

Mostly, I feel like meaningful games can't lose sight of the fact that they are still games and there is nothing wrong with that. Games are the sort of entertainment that can be artistic and meaningful, but it kinda seems like Humble got too caught up in the ~art~ and ~meaning~ that he forgot about the ~game~.

If any of that makes sense. :')
ext_122042: (rippcartoonlaugh)

[identity profile] strange-tomato.livejournal.com 2009-07-12 12:08 am (UTC)(link)
There doesn't seem to be any goal or purpose, no way to "win," as it were.

*ahem*

*points at title*

That's why it's called The Marriage. :P

[identity profile] will-o-whisper.livejournal.com 2009-07-12 12:26 am (UTC)(link)
Fair enough. There would be some pretty Unfortunate Implications if there were a way to win. And that proves marriage is a crummy concept to base a whole game around. :P
ext_122042: (sims3rippphi)

[identity profile] strange-tomato.livejournal.com 2009-07-12 12:29 am (UTC)(link)
Well, I have to disagree with Mr. Humble. Either he's not married or he's in a pretty shite marriage. Mine's a lot more fun. ;)

I especially disagree with the concept that as one grows, the other suffers. If I were to make the same "artgame" it would involve the two squares, blue and pink, slowly becoming more purple and more alike overall, and slowly becoming more and more joined, until they're one single blob.

But, well, what do I know? :P

[identity profile] will-o-whisper.livejournal.com 2009-07-12 12:57 am (UTC)(link)
According to his little intro to the game, he thought up the concept while on vacation with his wife. So...yeah.

Heehee, well that's good to hear. ;p

From what he wrote, it seems what Humble was trying to get at wasn't so much that one person in a relationship suffers as the other grows, but that men and women have different needs in a marriage that need to be kept in balance. Which, frankly, doesn't seem much better and I'd be curious to know Mr. Humble's thoughts on what those different needs are. It doesn't help that the blue square shrinks while the pink one grows when they "kiss." So...what, the male is hurt by affection with his loved one while the female needs it? What?

Or maybe I'm over thinking things and looking for a reason to be offended. :/

I like your idea much better. P:

[identity profile] meetme2theriver.livejournal.com 2009-07-12 06:19 am (UTC)(link)
"I especially disagree with the concept that as one grows, the other suffers."

But don't you know that MASCULINE and FEMININE are TOTAL OPPOSITES? It's a constant battle! One wants to watch football and drink beer while the other wants him to help her hang up the new curtains. And if he does he'll be a little less manly. It's just how it works!
ext_122042: (rippwow)

[identity profile] strange-tomato.livejournal.com 2009-07-14 09:58 am (UTC)(link)
Of course! What was I thinking? *smacks forehead*